Maru,
Thanks for your reply.
I'm aware of the functionality of the Ctexmap pass, but as you said this won't let you apply a material pass. I think it would be a good feature when using a greyish diffuse material so you'd have a typical clayrender. Therefor you can easily switch between the beautypass and the clayrender to better identify light distribution.
Besides that a clayrender can become very useful when animating and using a more sketchy style of combining a beautypass and a clayrender.
Anyway, this topic isn't really how to use clayrenders for an extra artistic approach but more to see if a material pass could be implemented as a render element. And reading your comment I see there isn't a way to do so yet. So I'd like to know if this is technically possible and if someone could dive into this.