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Topics - fellazb

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16
Off-Topic / Say what?
« on: 2014-05-13, 00:18:11 »

"would you like to create a shader for you?"

17
Hi there,


Is it possible to have an option for a material override as a render element instead of only being able to use this as a render override option? This way you can easily get a good look on how light behaves when adding shaders\lights and so on and use this pass for several post effects.

If this feature is already implemented please let me know, because I can't find it.

18
Hi there,

When I remove a texture (bitmap) from the diffuseslot which was applied to be seen in the viewport, it doesn't update and somehow seems to be cached to the object. The only thing to change this is to re-apply a new CoronaMtl

These steps reproduce the problem:

1. Create a box
2. apply a CoronaMtl with a random color
3. insert a bitmap in the diffuse slot and make it visible in the viewport
4. delete the bitmap by dragging an empty slot into the diffuse slot and you see that it remains in the viewport.

EDIT: added the line: by dragging an empty slot into the diffuse slot in line 4 for a proper representation of the error

The strange thing is that when you apply another shader and go back to the previous shader (the one with the deleted diffuse texture) the deleted texture shows up again as if it is cached.

19
Gallery / gardenhouse
« on: 2013-12-06, 00:22:42 »
Hi there,

This is a proposal for a gardenhouse I've designed lately. It's actually an extension of a countryhouse, but was a perfect opportunity to have a go at Corona renderer. Amazing how light is being translated with that little of twisting on knobs and values, it feels perfectly natural and hope these images show it off.

Everything is pretty straightforward being lit by a HDRI and one or two corona lights for the daytime shot and about nine corona lights for the night shots. PT+HD with rendertimes varying from one hour to three or so at 1920x1080.

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