Author Topic: Mayan merchant  (Read 3490 times)

2017-04-15, 21:13:44

chilombiano

  • Active Users
  • **
  • Posts: 53
    • View Profile
Hey guys. This is my first image from a series of illustrations about the Ancient Mayans. And it is also the first time i get into complex character design and sculpting. At the end i did have to retouch the eyes with a photograph element. just couldn't get them right.
The old photo look is just a gimmick as that particular costume belongs roughly in the IX to XIII centuries. This particular costume is inspired / researched from a collection of clay figurines from the island of Jaina in the northern Yucatan peninsula.

Any comments are most than welcome!

Will try to post soon the color version and some of the progress, skin setup, etc.

Cheers

2017-04-16, 20:45:42
Reply #1

chilombiano

  • Active Users
  • **
  • Posts: 53
    • View Profile
Color version and Elements
« Last Edit: 2017-04-16, 20:56:06 by chilombiano »

2017-04-17, 03:36:46
Reply #2

Noah45

  • Active Users
  • **
  • Posts: 437
  • press *1
    • View Profile
You mentioned figurines, any 3dscanning? Super Illustration!
Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2017-04-18, 20:31:58
Reply #3

chilombiano

  • Active Users
  • **
  • Posts: 53
    • View Profile
Hey Noah. Thank you.
Not really a 3d scanning of the figurine ( you can see why ). I did a quick photogrametry pose and face test using a couple local guys ( Mayan ) as a starting point ( without much success i must say ).


2017-04-19, 14:20:39
Reply #4

MartinBrinks

  • Active Users
  • **
  • Posts: 29
    • View Profile
    • martinbrinks.com
Looks really great, well done!

2017-04-19, 17:48:57
Reply #5

jacynnoru

  • Active Users
  • **
  • Posts: 11
    • View Profile
impressive

I have a brand with which I have done different archaeological sites, and I currently work in some apps, what are you doing has any purpose? Or we can talk to work together