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Messages - mb3d

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1
[C4D] Feature Requests / Cinema 4d materials
« on: 2023-07-07, 17:47:36 »
Hi, It would be great to get support for cinema 4d standard material.
The standard material works better for viewport.

2
The noise space needs to set to UV(2d)

3
[C4D] I need help! / Re: Render Tiles help
« on: 2022-11-04, 12:15:53 »
When placing The backplate image in the environment overrides the image does not get tiled with the tiled camera. Here is a better scene to illustrate the problem.

4
[C4D] I need help! / Re: Render Tiles help
« on: 2022-10-31, 15:46:25 »
I have done everything that it says in the render tiles user data tab. I've attached a file.

Thanks.

5
[C4D] I need help! / Re: Render Tiles help
« on: 2022-10-31, 14:13:41 »
HI That video is for standard render. The tiled camera (render tiles in r26) does not seem to work with backplate and the shadow catcher in corona.

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[C4D] I need help! / Render Tiles help
« on: 2022-10-29, 12:28:54 »
Hi I need to render a large res image with shadow catcher and backplate.

The render tiles camera in r26 doesn't seem to work.
does anyone know how to do this with corona or is the render tiles camera system not supported?? Thanks.

7
Hi any chance corona can support the backlight shader effect its currently unsupported thnx :)

its a channel shader for materials...

8
[C4D] Bug Reporting / Re: Shadow catcher and DOF
« on: 2020-08-24, 17:58:12 »
If forgot to mention that it is only when the Backplate Image is used in the shadow catcher material.
My scene is just a plane with a sphere for example purposes.

9
[C4D] Bug Reporting / Shadow catcher and DOF
« on: 2020-08-22, 23:12:42 »
Hi,
It seems that shadow catcher is not affected by the dof from the corona camera! I checked it in 3ds max and it works fine there but not in c4d.

10
[C4D] Feature Requests / VFB Sharpining/Blur
« on: 2020-05-05, 02:17:34 »
Hi is it possible to get the VFB Sharpening/Blur feature to support masks? For instance having a drop down menu to the Zdepth pass so only those parts of the image get blurred instead of the whole image?

11
[C4D] I need help! / Re: Audio knob anisotropy
« on: 2020-03-18, 00:38:36 »
My thought was if the anisotropic effect is not working in the corona material then by using the fake/workaround method in my example it could be animated. Since it only using a gradient and not the anisotropic part of the corona material.

12
[C4D] I need help! / Re: Audio knob anisotropy
« on: 2020-03-16, 18:08:13 »
Hi There is a topic that I answered that could help you. Its not perfect just a workaround/hack but hopefully it can help or lead to a solution c:
https://forum.corona-renderer.com/index.php?topic=25355.msg152134#msg152134

13
[C4D] Bug Reporting / Re: Displacement Issue
« on: 2019-08-07, 09:29:12 »
Material stacking should use the first material as the projection for the displacement.
In corona when a new material is added to the stack
the displacement projection is using the new materials projection instead of using the first material in the stacking order.

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[C4D] Bug Reporting / Re: Displacement Issue
« on: 2019-08-05, 12:11:17 »
??

15
I didn't say it was the correct way to do it. This is just a workaround until it is possible with one light, like you said.

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