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Messages - rafpug

Pages: [1] 2 3 ... 49
1
Gallery / Re: CGI- Exterior
« on: 2019-12-17, 22:23:01 »
good job

2
Gallery / Re: Hidden in the Mountains
« on: 2019-07-04, 18:48:40 »
good

3
Prerequisites

•*nix (tested: Debian, Ubuntu, Arch Linux, Funtoo, Gentoo, Fedora, Macintosh OS X with Macports) -  Windows64bit vers.2.0
•We strongly recommend using a 64bit operating system!
•Required packages:
libsqlite3, libjpeg, libpng, libpugixml, rawspeed (supplied), gtk+-3, cairo, lcms2, exiv2, tiff, curl, gphoto2, dbus-glib, fop, openexr, libsoup2.4

•Optional: gcc >= 4.6

Can also be applied to files .jpg .png .bmp .tiff etc.etc ..

https://www.darktable.org/usermanual/ch03s04s04.html.php

Regards
Raf

4
[Max] I need help! / Corona Standalone for Mac OS X!
« on: 2016-10-24, 13:21:06 »
Hello community

I tried to install the .dmg, but with negative results.
Is there a particular procedure? Has anyone tested ?


Thanks for the tips
Raf

5
Gallery / Sun + HDRI - denoise 0,65
« on: 2016-07-03, 03:46:59 »
settings default


6
Work in Progress/Tests / Mountain Atmosfere Fog/3dsmax
« on: 2016-06-20, 02:38:33 »
Mountain + atmosfere effect/Fog

7
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2016-06-17, 19:00:35 »
Hello
Which configuration has your Mac?

8
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2016-06-12, 18:29:37 »
Corona1.3.Benchmark.dmg




9
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2016-06-04, 16:17:28 »
 win10 pro

10
6K Resolution   6224x3656px   15Pass limit + 5.0Noise level limit    Time: 01.34:54
GI=25
LSM=1.644
DenoiseA 0.65  DenoiseR 1.0

Compared to my PC configuration I had to overcome the crisis points for resolutions greater than 4K and closure of the program 3dsmax ( crash ) - problem with RAMRush bypassed .  I enclose the critical


11
Someone on the unreal engine forums is doing some test with ue4:


 More info here: https://forums.unrealengine.com/showthread.php?107852-Environment-WIP-Forever

I have tried out Amazon lumberyard during my spare time and while it has realtime GI (doesn't have indirect shadows). It isn't the best to use due to it's limited material editor and file, texture and animation requirement hurdles for import. Documentation is not really fleshed out. Another thing is I have noticed a lot of ppl are not using it. that might not be best as a community is important for this engine to strive. The devs have however been really up and doing . I am not sure Cryengine is getting a lot of use since they changed their payment model
Unity has a new payment model in place which is really upsetting it's userbase.

Ue4 on the otherhand is a beast and lightmass seems to be doing quite well. It's realtime GI- Vxgi is still in development. UE4 is the it engine right now and the ease of importing 3d models, animations and textures is just dope. Let's all hope UE4 doesn't change theirs though there is something about Unreal Engine Enterprise.


impressive  -  the rendering time more or less for this type of image ?

12
The function denoise A/R  +  denoise tex  to highlight clamping are elemnts control the quality of the pixels ?




13
6k Resolution   - detail zoom




14
1K Resoution    1550x944px  20Pass limit + 5.0Noise level limit    Time: 00.07:16
GI=25
LSM=1.644
DenoiseA 0.65  DenoiseR 1.0

-> 5.0Noise level limit   (every 5 passes what happens?)




15

Render Resolution 6K -  Pass limit 3 + ON Denoise
Denoiser - with very low passes makes these kinds of artifacts.
[/quote]

Hello SairesArt
right, there is an average between passes and denoise value aspect ratio.
It does a series of high-resolution tests render
Obviously considering the shortest possible time to produce a rendering

Thx

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