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Topics - Teodora Mircheva

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1
News / Corona 11 (Hotfix 2) released for Cinema 4D
« on: 2024-04-17, 16:00:16 »
This hotfix addresses some specific issues and all Corona 11 users for Cinema 4D are recommended to download it.
Download now: https://corona-renderer.com/download

The issues are:
  • Fixed rare NAN in Caustics solver.
  • Fixed rare NAN caused by an error in VFB.
  • Fixed issue with all Scanned materials having the same color in ID pass.
  • Fixed issue with visibility, masks propagation, and Material ID not working for Scanned material.
  • Fixed issue where changing tone mapping after rendering finishes would reset the color profile of an image in Picture viewer.
  • Updated distributed Chaos Cosmos installer to the latest version.

There are no other changes.

2
News / Corona 11 (Hotfix 2) released for 3ds Max
« on: 2024-04-15, 12:57:43 »
This hotfix addresses some specific issues and all Corona 11 users for 3ds Max are recommended to download it.
Download now: https://corona-renderer.com/download

The issues are:
  • Compatibility with Autodesk 3ds Max 2025 version. (Improvement)
  • Added a warning about Corona not fully supporting OCIO color management workflow. (Improvement)
  • Fixed rare NAN in Caustics solver.
  • Fixed rare NAN caused by an error in VFB.
  • Fixed issue where some scenes with Chaos Scatter might never complete loading.
  • Fixed issue where using Isolate would lead Scatter to recompute and thus slow down viewport interaction.
  • Fixed an issue with improper display of the edge trimming tooltip.
  • Fixed incorrect edge trimming for instances of hierarchical/group models.
  • Fixed edge trimming map usage detection for the hierarchical/group models.
  • Fixed include/exclude areas filtering for on-spline scattering.
  • The Gamma Correction operator, added during the previous hotfix, is now removed. Corona will automatically apply the needed correction depending on 3ds Max color management settings.

There are no other changes.

3
Don't miss the latest episode of the CG Garage podcast with our product manager Tom Grimes who talks about Corona's product philosophy and reveals some of the features in the pipeline, including how it’s getting real-time functionality via Chaos Vantage.



00:00 CG Garage Intro
04:32 How "Half-Life" and 3D World inspired Tom's career
09:35 What Tom does as Corona product manager
12:10 How Corona is suited to archviz
17:55 Engaging with the community
20:23 The results of the Chaos/Corona merger
24:38 Corona, global illumination, and why it's important
29:27 Why defaults are often the best settings
35:53 Corona today and where it's heading
39:54 Interoperability standards for 3D software and renderers
45:22 How Corona approaches materials
51:39 Corona and caustics
55:17 Simplifying interoperability

CG Garage website: https://www.chaos.com/cg-garage

4
News / Corona 11 (Hotfix 1) released for Cinema 4D
« on: 2024-01-30, 16:45:52 »
This hotfix addresses some specific issues and all Corona 11 users for Cinema 4D are recommended to download it.
Download now: https://corona-renderer.com/download

The issues are:
  • Fixed a rare crash in Scanned Material.
  • Fixed freeze when updating material preview of Corona material with TilePro shader.
  • Fixed crash when switching active camera via camera lister dialog.
  • Fixed a typo in Tile shader tooltips.
  • Fixed NaN warnings possibly happening in some scenes with small triangles.
  • Fixed color picker dialog stuttering when changing values via HWB.
  • Fixed incorrectly scaled UI controls in the color picker dialog on macOS.
  • (Improvement) Conversion improvements when rendering native C4D materials.

There are no other changes.

5
News / Corona 11 (Hotfix 1) released for 3ds Max
« on: 2024-01-15, 10:29:36 »
This hotfix addresses some specific issues and all Corona 11 users for 3ds Max are recommended to download it.
Download now: https://corona-renderer.com/download

The issues are:
  • Fixed a crash with the nodes group replacement in ObjectReplacer.
  • Fixed issue where sun is disconnected from its target after loading a scene.
  • Fixed DrServer crashing, when passing `--noGui` switch.
  • Fixed color picker stuttering when changing values via HWB.
  • Fixed crash when Chaos Scatter distributes empty Corona Proxy.
  • Fixed issue where color picker was causing infinite restarts of IR and could display value with alpha < 1, when alpha was not being modified.
  • Fixed rare crash in Scanned Material.
  • Fixed issue where switching from one color swatch to another would change to color of the original color swatch.
  • Fixed issue in DR where the values for 3ds Max version and maximum directory size were not remembered between sessions.
  • (Scatter) Fixed issue where using Isolate would lead Scatter to recompute and thus slow down viewport interaction.
  • (Scatter) Fixed an issue with the improper display of the edge trimming tip.
  • (Scatter) Fixed incorrect edge trimming for instances of hierarchical/group models.
  • (Scatter) Fixed edge trimming map usage detection for the hierarchical/group models.
  • (Improvement) Added Gamma Correction tone mapping operator.

There are no other changes.

6
News / Corona 10 (Hotfix 3) released for 3ds Max
« on: 2023-12-06, 15:31:05 »
This hotfix addresses specific issues associated with the release of Autodesk 3ds Max 2024 Update 2. This hotfix is only intended for users who are in the middle of a project using Corona version 10.
Corona 10 for 3ds Max, hotfix 3: https://corona-renderer.com/download/old 

The issues are:
  • Fixed CTD when showing incompatible maps in SME in 3ds Max 2024 Update 2.
  • Fixed issue where Corona ColorPicker was not saving colors in 3ds Max 2024 Update 2.
There are no other changes.

We highly recommend that users update to Corona 11 where these issues have already been addressed: https://corona-renderer.com/download

7
Chaos Corona 11 (Release Candidate 3) is out now for 3ds Max!
Everyone with an active license has access, and the downloads are in the usual locations. (RC 3 for Cinema 4D is already out)

Downloads and Change logs:
3ds Max

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing. This is expected to be the final major RC before release, meaning this is the last opportunity to test and give feedback.
Here are some of the major features in Corona 11:
  • Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to Corona Tile Map.
  • Define upper and lower limits for scattering, creating more realistic nature scenes with Scatter Altitude (i.e. treeline, waterline, cloudy mountaintops).
  • Fast and easy way to have scattered items look in the same direction using Scatter Look At (i.e.people watching a movie screen, fish swimming in a tank).
  • Easily apply effects like weathering and staining to the edges of objects with Edge Map.
  • Take advantage of our new Power Tools allowing you to speed up the design process, including Replace Selection tool, Randomization and adjusting of pivot points.
  • Reduce the loss of detail in those channels that can come with using a smaller render resolution or moving an object further away from the camera by using the Improved Normal / Bump filtering.
  • Enjoy improved results with the new Intel Denoiser which can run on CPU or GPU, not being tied to NVIDIA GPUs.
  • Take advantage of the color management options offered by the latest version of 3ds Max and Cinema 4D.

Please test as much as possible and report your findings to us, so that we can make Corona 11 ready for release as quickly as we can! You can tell us about any issues by following the links below:

3ds Max
Start a new thread at https://forum.corona-renderer.com/index.php?board=2


8
Chaos Corona 11 (Release Candidate 3) is out now for Cinema 4D!
Everyone with an active license has access, and the downloads are in the usual locations. (RC 2 for 3ds Max is already out)

Downloads and Change logs:
Cinema 4D

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing. This is expected to be the final major RC before release, meaning this is the last opportunity to test and give feedback.
Here are some of the major features in Corona 11:
  • Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to Corona Tile Map.
  • Enhance your scenes with smoke, fire, water, and other Pyro simulations directly in Corona for Cinema 4D.
  • Define upper and lower limits for scattering, creating more realistic nature scenes with Scatter Altitude (i.e. treeline, waterline, cloudy mountaintops).
  • Fast and easy way to have scattered items look in the same direction using Scatter Look At (i.e.people watching a movie screen, fish swimming in a tank).
  • Easily apply effects like weathering and staining to the edges of objects with the Edge shader.
  • Reduce the loss of detail in those channels that can come with using a smaller render resolution or moving an object further away from the camera by using the Improved Normal / Bump filtering.
  • Enjoy improved results with the new Intel Denoiser which can run on CPU or GPU, not being tied to NVIDIA GPUs.
  • Take advantage of the color management options offered by the latest version of 3ds Max and Cinema 4D.
Please test as much as possible and report your findings to us, so that we can make Corona 11 ready for release as quickly as we can! You can tell us about any issues by following the links below:

Cinema 4D
Start a new thread at https://forum.corona-renderer.com/index.php?board=36.0



9
Chaos Corona 11 (Release Candidate 1) is out now for 3ds Max!
Everyone with an active license has access, and the downloads are in the usual locations. (RC 1 for Cinema 4D will be announced separately when ready)

Downloads and Change logs:
3ds Max

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing.
Here are some of the major features in Corona 11:

  • Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to Corona Tile Map.
  • Define upper and lower limits for scattering, creating more realistic nature scenes with Scatter Altitude (i.e. treeline, waterline, cloudy mountaintops).
  • Fast and easy way to have scattered items look in the same direction using Scatter Look At (i.e.people watching a movie screen, fish swimming in a tank).
  • Easily apply effects like weathering and staining to the edges of objects with Edge Map.
  • Take advantage of our new Power Tools allowing you to speed up the design process, including Replace Selection tool, Randomization and adjusting of pivot points.
  • Reduce the loss of detail in those channels that can come with using a smaller render resolution or moving an object further away from the camera by using the Improved Normal / Bump filtering.
  • Enjoy improved results with the new Intel Denoiser which can run on CPU or GPU, not being tied to NVIDIA GPUs.
  • Take advantage of the color management options offered by the latest version of 3ds Max and Cinema 4D.

Please test as much as possible and report your findings to us, so that we can make Corona 11 ready for release as quickly as we can! You can tell us about any issues by following the links below:

3ds Max
Start a new thread at https://forum.corona-renderer.com/index.php?board=2


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