Some feedback to db from 9-Jan-2015, not complete, only some quick thoughts:
- Material and maps improvements are neat. Following the impression that you want to ensure consistency with existing Max maps, can we please please have multipliers for maps in the AO map? I have asked this a number of times already and still find it super useful, way more convenient than adding another mix/multiply map only to influence intensity of the map. That would be great!
map amounts changed to 0-100%
Does this mean a value of 0,1 for the Bump map slot for example is now 10? I'm asking because my old scenes still display 0,1 in the Bump slot while other maps convert fine to the new 0-100 scheme.
imrpoved preview of some of the texmap in map select dialog - CoronaNormal, CoronaAO, CoronaFrontBack, CoronaRayswitch
The new AO map rendering is neat!
Major reorganization of main tab - merged with progressive, color mapping, actions tabs
While I find it good in general, I'd rather have the 'Show VFB' and 'Start Interactive' buttons be either more prominent, or moved to the top, or even being always visible if possible. Also, 'Reset Setting' should not be placed between them and should be moved to some other place. Considering how often a user presses the VFB/IR button in a max session chances are he accidentally hits the 'Reset' button.
Off to testing!