Author Topic: Forest Pack objects with opacity mapping "leaking" through foreground objects  (Read 12471 times)

2014-01-26, 21:44:36

The Pixel Artist

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Been seeing this issue on a few scenes that have Forest Pack scattered tree/plant objects.  The FP objects are "leaking" though other foreground objects.  Finally isolated the issue down and found that it was only the scatter objects that used opacity masks in the materials.

Below are a few images to hopefully demonstrate better.
Also, here a panoramic image I rendered that shows the problem as well.
http://www.thepixelartist.com/images/corona/20140126_opacity_bugs/index.html


This has been an issue for at least the last three builds (1/16, 1/17, 1/24), haven't tested it with V5 though.


I'll also mention that I've seen another issue where some forest pack objects will not render at all, even though it's visible (and on) in the viewpoint.  It seems to be intermittent, as after starting the render again that FP object might now render fine, but other FP object might not.  I've been trying to duplicated the issue without luck and may have been fixed in the 1/24, as I havent' noticed it yet.
« Last Edit: 2014-01-26, 21:50:47 by The Pixel Artist »
Adrian Alan Brown
The Pixel Artist Illustration
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2014-01-26, 21:51:41
Reply #1

Ondra

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Can you upload me the scene? (http://corona-renderer.com/upload/)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-26, 22:32:09
Reply #2

The Pixel Artist

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Sure, but it'll have to be another scene, as this one has a GB or two in resources (plus it's still a propitiatory scene).  I'll make a custom scene with less object to send in just a little bit.
Adrian Alan Brown
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2014-01-26, 22:52:21
Reply #3

Ondra

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ok, anything where you can reproduce it, the smaller the better.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-26, 23:59:13
Reply #4

The Pixel Artist

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I just tried building a small test scene and imported that exact same mesh and FP object.  But couldn't reproduce it in the new scene. (see attached image)

However, I've seen this issue now in 3-4 scenes, all quite large scenes with lots of geometry/texture/xrefs/etc, that also started off as Vray scene, then converted to Corona.  So this could be a tricky one as the problem could be do to scene scale, conflict with other mats or FP objects, etc.  Some of the problem plants are also xref'd, but I ruled that out already (did a test were I merged everything).   Could be a conversion issue or bad mat, but I've gone though all the tree mats to make sure they were OK.  Only factor I found was the opacity maps.

I'm going to PM you a dropbox link to another scene that was showing some of the same problem, plus another big Forest Pack issue that I'm about to make another post about.  (random disappearing FP objects).
Adrian Alan Brown
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Behance Gallery: https://www.behance.net/thepixelartist

2014-01-27, 01:16:11
Reply #5

Ondra

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note to self: 20140126.zip
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-27, 13:54:29
Reply #6

mirokurcik

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This is not a problem ForestPack, I got the same result with CoronaScatter.
The reason is transparency material (leaves with alpha channels), but the solution I have not found yet.

2014-01-27, 14:01:56
Reply #7

mirokurcik

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examples:

2014-01-27, 15:55:20
Reply #8

Ondra

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ok, I think I know what is causing this. Will attempt to fix later
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-27, 18:06:32
Reply #9

The Pixel Artist

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Cool, that's very good news.  Best of luck and thank you!
Adrian Alan Brown
The Pixel Artist Illustration
www.thepixelartist.com
Behance Gallery: https://www.behance.net/thepixelartist

2014-02-06, 01:18:07
Reply #10

The Pixel Artist

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ok, I think I know what is causing this. Will attempt to fix later

Keymaster, any luck with this problem?  It's really driving me crazy, because all of my good trees/plants use opacity mapped leaves and will cause this problem with FFP or CoronaScatter.
Adrian Alan Brown
The Pixel Artist Illustration
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Behance Gallery: https://www.behance.net/thepixelartist

2014-02-06, 17:36:51
Reply #11

Ondra

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probably fixed. I cannot verify it in the scene since I dont have VRay and you are using vray cameras.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-06, 19:00:58
Reply #12

The Pixel Artist

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That's terrific to hear, thanks KM!!

I'll make sure to test it out.  Is this already fixed in the 2014-02-05 build or the next one?
Adrian Alan Brown
The Pixel Artist Illustration
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Behance Gallery: https://www.behance.net/thepixelartist

2014-02-06, 19:04:11
Reply #13

Ondra

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it will be in the next one
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-06, 20:59:26
Reply #14

The Pixel Artist

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I'm happy to confirm that as of the 2014-02-06 update it does appear to be fixed based on my first tests!  Awesome!!!!  Thanks again!
Adrian Alan Brown
The Pixel Artist Illustration
www.thepixelartist.com
Behance Gallery: https://www.behance.net/thepixelartist