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[Max] Resolved Feature Requests / Re: CoronaMultiMap additional color randomization
« on: 2019-09-18, 11:45:32 »
Added Saturation randomization ? So basic, so usefull, so... missing.
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The skin shader seems to be a really good choice for this as it comes closest to the Arnold standard shader. Multiple spec channels and direct control of color lengths.
edd: did a quick test. Some things still have to be adjusted. However, it's much simpler than layering either inside the channels or using the layer shader, + the three scattering options are pretty good to define the low and high-frequency noises. It's easier to change the look, from icy or powdery to wet while maintaining details that might change too drastically with only one scatter channel.