Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - cgtricks

Pages: [1] 2
1

Albedo is the overall brightness of an object. Albedo is the reflecting power of a material. In Corona, it is the sum of material’s diffuse, reflective, refractive and translucent components. Emission does not count into it.

In reality, almost no materials have near-white albedo. In Corona, using pure white albedo (for example 255-white diffuse color and diffuse level 1) results in very unrealistic and slow rendering. You should usually keep albedo of your materials under RGB180. If this makes your scene too dark, then you can increase brightness either by changing exposure controls, or by increasing intensity of lights.

This script is made to automatically adjust the albedo of materials in the scene.
Download: https://cgtricks.com/how-to-fix-the-albedo-material-in-corona-renderer/

---
Subscribe for new tricks: https://cgtricks.com/subscribe

2

Hi, In this video, we will show you the easy way to disable DisplacementMod of all objects in 3dsMax with one click.
Download our free script here: https://cgtricks.com/how-to-disable-displacementmod-of-all-objects-in-3dsmax-with-one-click/
---
Subscribe for new tricks: https://cgtricks.com/subscribe

3

This script is made to automatically add and manage all Corona Render Elements faster.


Download: https://cgtricks.com/corona-render-elements-manager-jimmy-brullefert/

4
Quickly create traffic signal using Corona Distance.


---
CGTricks | https://cgtricks.com

6
Hi all,
Short video learn to create rainy glass material with Corona Renderer in 3dsMax. Enjoy!!!


---
CGTricks | https://cgtricks.com

7

Short video learn how to use Corona Distance in 3dsMax

---
CGTricks | https://cgtricks.com

8
Hello everyone and welcome to my topic.
Here I'll upload my tutorials about Corona Renderer.

Happy viewing and enjoy. More tutorials coming soon.








9

Corona Renderer Tips & Tricks Collection Part 2

01. How to use Corona Select Map and Corona Select Mtl

02. Virtual Stagging with Corona Renderer

03. How to remove the white or blue border of the final rendered image in 3dsMax with Corona Renderer

04. How to place vehicles on the road with Corona Scatter

05. How to onvert vray-corona proxies back to mesh

06. How to create palm umbrella with Corona Scatter

07. How to create Corona Toon Shader

08. Corona Renderer How to install the material library in offline mode

Corona Renderer Tips & Tricks Collection Part 1:

---
CGTricks | https://cgtricks.com

10
Hello folks,
This is my latest tutorial about Corona Select Map/Mtl in Corona Renderer 4. Thanks for watching!!!


---
CGTricks | https://cgtricks.com

11
5 simple steps to create Virtual Home Staging with Corona Renderer. Enjoy!!!



12

When you create a physical camera , press render and the image is very underexposed. However the VFB shows the exposure to be locked.

How to fix it?

1- Go to Effects and Enviroment ( or Press "8" )
2- In exposure control rollout choose "no exposure control"
Now you are free to adjust exposure from cVFB

Source: https://forum.corona-renderer.com/index.php?topic=17087.0

13

Corona Renderer Tips & Tricks Collection | PART 1
1. How to use Distributed Rendering in Corona Renderer 00:06
2. How to use CoronaRaySwitchMtl 01:11
3. Clay Renders in Corona Renderer 03:46
4. Corona Proxy Lister 04:53
5. Create water Puddles with Corona Displacement Mod 06:12
6. How to use Corona RoundEdges 09:27
7. How to create panarama 360 with Corona Renderer 09:27
8. How to create realistic Pool Water Mtl with Corona Renderer 13:10
9. How to use Corona Color Picker 15:22

CGTricks | https://cgtricks.com

15
[Max] Tutorials & Guides / How to use CoronaRaySwitchMtl
« on: 2019-04-09, 09:31:50 »

RaySwitch material lets you assign different kinds of materials for different ray types (GI, reflection, refraction, direct visibility). You can use it for example to create materials not affecting GI, or to reduce or increase color bleeding.

Pages: [1] 2