Chaos Corona for 3ds Max > [Max] Bug Reporting
Material, map, camera problem?
tip01:
Hello! What could be the problem? Simple material with a map in diffuse. The material is not rendered correctly in production render if UVW is less than a certain value. When rendering IR everything is ok. Also when rendering from the perspective window (without camera) everything is ok. Corona can't handle such textures. Direct Dependence on FOV
maru:
Which version of Corona and 3ds Max are you using? That's very strange. I am not aware of any reports where something renders different in IR and in production.
Could you send us the problematic scene, or a simplified version of it, at https://support.chaos.com/hc/en-us/requests/new
tip01:
FOV Above 6, the texture is distorted. FOV Below 6 ok
tip01:
yes, sorry. I didn't reset the blur after my attempts to fix the situation. But resetting the blur parameters, also to the minimum values of 0.01, saves the problem(((. The further from the camera, the more distortion appears.
maru:
This looks like a moire pattern: https://en.wikipedia.org/wiki/Moir%C3%A9_pattern
Navigation
[0] Message Index
[#] Next page
Go to full version