A few advices on how to achieve a natural environment?. I always have struggled making realistic natural environments, always ended up with some that looks good near or far but no both.
Specifically how do you aproach the terrain material? is it a sinlge mesh? and how do you texture it? (ways to avoid tiling).
How do you scatter grass? (hand painted and references, is it a bitmap, coronascatter?).
Excellent animation. So i assume volumematerial in this scene renders relatively fast?. How about frame time?