Author Topic: Corona Interactive rendering with 2D PanZoom Mode of 3ds.  (Read 10251 times)

2015-08-31, 14:50:35

Alexandre Besson

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Hi!

I would like to get the possibility to have corona interactive rendering with 2D panzoom mode of 3ds.
It will be so convenient for material settings.

Regards!

2015-08-31, 16:12:17
Reply #1

maru

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good catch, I don't see a reason why this shouldn't work
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-10-20, 12:08:02
Reply #2

maru

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logged on mantis

on second thought, I am not sure if this is expected to work as the result is not rendered in scanline either
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-10-20, 12:28:18
Reply #3

atelieryork

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IMO this is not necessary if blow-up mode works, which is essentially the same thing.

Although if you manage it, why not :)
Alex York
Atelier York
www.atelieryork.co.uk
max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-10-20, 14:37:44
Reply #4

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-07-02, 11:04:14
Reply #5

romullus

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Sorry for bumping this old topic, but i'd be more than happy to see that feature reconsidered. While blow up region rendering mode does the same job, it is frustratingly inconvenient to use. 2D zoom paired with render selected or region render, would be ultimate tool helping material tweaking.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2016-07-02, 13:18:53
Reply #6

pokoy

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Sorry for bumping this old topic, but i'd be more than happy to see that feature reconsidered. While blow up region rendering mode does the same job, it is frustratingly inconvenient to use. 2D zoom paired with render selected or region render, would be ultimate tool helping material tweaking.
Yes, it's really useful for the viewports and it would be even more so in a rendered view, especially since blowup is slower to setup and control.
Please add this!

2016-07-03, 19:22:34
Reply #7

alexyork

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Yes I now take back what I said earlier... without dedicated in-viewport buttons for setting blow-up and regions it's just really slow and cumbersome. 2D Pan&Zoom would basically solve the issue. But ideally both methods would be implemented, of course...
Alex York
Partner
RECENT SPACES
recentspaces.com

2016-08-24, 12:08:07
Reply #8

Alexandre SCELLIER

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Up for this feature to be implemented :)

2016-08-24, 12:55:23
Reply #9

Alexandre Besson

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2020-04-24, 12:02:18
Reply #10

webuilddreams

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2020-04-24, 14:45:21
Reply #11

romullus

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@per@puurbeeld.nl, the feature is already implemented... long time ago :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-04-24, 17:34:04
Reply #12

maru

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@per@puurbeeld.nl, the feature is already implemented... long time ago :]

Specifically, Corona Renderer 1.6. See blog post from EXACTLY 3 years ago :D
https://corona-renderer.com/blog/corona-renderer-1-6-for-3ds-max-released/
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-04-24, 17:39:24
Reply #13

Frood

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EXACTLY

Haha, yes, awesome! :)


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