Author Topic: Thickness shader  (Read 2521 times)

2017-07-07, 11:30:08

Jpjapers

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Not sure if it's already possible or even theoretically possible but it would be quite cool to have a way of giving textures using opacity maps a degree of thickness for things like die cut sheet metal or room dividers with intricate detail. Using an alpha then applying a thickness material to simulate thickness would be great!

Thanks
Jack

2017-07-07, 13:24:41
Reply #1

Jadefox

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Hi
Not sure if this might be a solution but cant you apply a shell modifier
Would that not give the desired results ?
Not sure just a thought : )

Regards


2017-07-07, 14:15:55
Reply #2

Frood

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Duplicate:

https://forum.corona-renderer.com/index.php/topic,15639.0.html

Does anyone know a renderer who has a feature like this? Shell does not the same, but you can fake a bit of depth with multiple shells/copies - and you still need the opacity map. It has to work something like using the opacity map as displacement.


Good Luck


« Last Edit: 2017-07-07, 14:20:51 by Frood »
Never underestimate the power of a well placed level one spell.

2017-07-07, 14:17:23
Reply #3

maru

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I think this could be also achieved with parallax mapping (at least to some degree).
Marcin Miodek | chaos-corona.com
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