Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Alexandre Besson on 2015-08-31, 14:50:35

Title: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: Alexandre Besson on 2015-08-31, 14:50:35
Hi!

I would like to get the possibility to have corona interactive rendering with 2D panzoom mode of 3ds.
It will be so convenient for material settings.

Regards!
Title: Re: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: maru on 2015-08-31, 16:12:17
good catch, I don't see a reason why this shouldn't work
Title: Re: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: maru on 2015-10-20, 12:08:02
logged on mantis

on second thought, I am not sure if this is expected to work as the result is not rendered in scanline either
Title: Re: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: atelieryork on 2015-10-20, 12:28:18
IMO this is not necessary if blow-up mode works, which is essentially the same thing.

Although if you manage it, why not :)
Title: Re: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: Ondra on 2015-10-20, 14:37:44
moved to mantis https://corona-renderer.com/bugs/view.php?id=1371
Title: Re: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: romullus on 2016-07-02, 11:04:14
Sorry for bumping this old topic, but i'd be more than happy to see that feature reconsidered. While blow up region rendering mode does the same job, it is frustratingly inconvenient to use. 2D zoom paired with render selected or region render, would be ultimate tool helping material tweaking.
Title: Re: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: pokoy on 2016-07-02, 13:18:53
Sorry for bumping this old topic, but i'd be more than happy to see that feature reconsidered. While blow up region rendering mode does the same job, it is frustratingly inconvenient to use. 2D zoom paired with render selected or region render, would be ultimate tool helping material tweaking.
Yes, it's really useful for the viewports and it would be even more so in a rendered view, especially since blowup is slower to setup and control.
Please add this!
Title: Re: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: alexyork on 2016-07-03, 19:22:34
Yes I now take back what I said earlier... without dedicated in-viewport buttons for setting blow-up and regions it's just really slow and cumbersome. 2D Pan&Zoom would basically solve the issue. But ideally both methods would be implemented, of course...
Title: Re: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: Alexandre SCELLIER on 2016-08-24, 12:08:07
Up for this feature to be implemented :)
Title: Re: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: Alexandre Besson on 2016-08-24, 12:55:23
+1
Title: Re: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: webuilddreams on 2020-04-24, 12:02:18
+1
Title: Re: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: romullus on 2020-04-24, 14:45:21
@per@puurbeeld.nl, the feature is already implemented... long time ago :]
Title: Re: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: maru on 2020-04-24, 17:34:04
@per@puurbeeld.nl, the feature is already implemented... long time ago :]

Specifically, Corona Renderer 1.6. See blog post from EXACTLY 3 years ago :D
https://corona-renderer.com/blog/corona-renderer-1-6-for-3ds-max-released/
Title: Re: Corona Interactive rendering with 2D PanZoom Mode of 3ds.
Post by: Frood on 2020-04-24, 17:39:24
EXACTLY

Haha, yes, awesome! :)


Good Luck