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[Max] General Discussion / UVW randomizer optomisation
« on: 2022-07-05, 11:13:48 »
Hello,
I'm a big fan of the node UVW randomizer but I have to admit it's a pain to use it on multi slots shader as I have to first duplicate the UVWR node for all of the maps (to keep the seed etc), then if change is needed I have to correct it in every node again...
I think the Vray UVWR node got recently updated to be plugged in the entrance slot of a Vraybitmap so you can change all of the connected maps in one time.
So in Corona, do I do it wrong ? Is there a turn-around to avoid this repetitive task as I do ?
Thanks !
Jules
I'm a big fan of the node UVW randomizer but I have to admit it's a pain to use it on multi slots shader as I have to first duplicate the UVWR node for all of the maps (to keep the seed etc), then if change is needed I have to correct it in every node again...
I think the Vray UVWR node got recently updated to be plugged in the entrance slot of a Vraybitmap so you can change all of the connected maps in one time.
So in Corona, do I do it wrong ? Is there a turn-around to avoid this repetitive task as I do ?
Thanks !
Jules