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Messages - TomG

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Gallery / Re: Container House
« on: 2016-06-06, 14:30:24 »
Good luck in the contest! Let me know how you get on :)

Gallery / Re: mechanical Ephemera Danica
« on: 2016-06-03, 17:21:37 »
TY for sharing! I did have a chuckle at the tags, where the first two listed are "3dsmax bug" - I suspect those are not uncommon ;)

Work in Progress/Tests / Re: my first Render with Corona
« on: 2016-06-03, 17:17:16 »
Welcome aboard!

Jobs / Re: Success stories
« on: 2016-06-03, 02:16:08 »
I look forward to it, and thank you!

Gallery / Re: Animation of laser alignment system
« on: 2016-06-03, 00:39:55 »
As a note, this is of course my freelance work from before joining the Corona team - Corona is unrelated in any direct form, other than being my renderer of choice for my work!

Gallery / Animation of laser alignment system
« on: 2016-06-03, 00:24:39 »
Figured it would be interesting to share a recently posted video I created, which is an introductory / marketing video for a laser alignment system. It will come in at about 18 minutes long for all 5 parts, though there are freeze frames and loops in the video editor so not every frame was rendered independently (made no sense to render the same thing over and over though it would make the set up in the video editor easier!)

The look is not a fully photo-real one, still somewhat illustrative. Client is very happy with it, as am I - ah to have had denoising during this one!


Jobs / Success stories
« on: 2016-06-02, 22:16:05 »
Did you find a job or find the perfect employee from here on the Corona forums? Are you a freelancer using Corona, at any level?

As you know (or will soon learn!) I am always on the lookout for interesting stories for our blog and Facebook, so if you have a tale to tell I’d be interested to hear from you. Send me over a private message and we can discuss!

Best regards,

[Max] I need help! / Re: Exclude object from motion blur
« on: 2016-06-02, 21:53:04 »
This should work on deforming objects, if you disable Multithreaded parsing (with Multithreaded on, and geometry motion blur enabled, Max will freeze - also if you add a Velocity render element too)

Using Skin or Skin wrap modifiers may lead to crashes in certain circumstances - for example when using motion blur.
Solution: disable "Multithreaded parsing" in Render Setup > Performance > Development/Experimental stuff

Let me know if that gets the motion blur working in your scene!

Gallery / Re: Baltic Sea Summer Apartments
« on: 2016-06-02, 20:33:50 »
Interesting approach, and it worked really well I would say. Mosquito bites add a whole new hazard to this kind of work :)

General CG Discussion / Contests
« on: 2016-06-02, 20:31:01 »
Hi all,

I am always interested to know about anyone who enters a contest using Corona, so give me a shout if you have entered any. Some of the contests running at present are:

CGTalk's Thrust Challenge
It's about spaceships (don't go thinking anything else from the title!) Deadline is July 19th.

Talenthouse's Ready Player One
Get an avatar selected for use in the upcoming Ready Player One movie. Deadline is June 23rd.

CGarchitect's 2016 Awards
Deadline is June 6th

Project Sloane
Free model of the Sir John Sloane's Bank of England, and then you create renders of it. Deadline June 6th/

If you enter any, let me know - and best of luck! Also if you know of any other contests that folks might want to enter, post them here too.


Gallery / Re: Recent Spaces CONSTRUCT animation
« on: 2016-06-02, 19:20:31 »
Can't speak for how it was done here, but I have used the object visibility parameter frequently in my animations, and Max works as expected. Could also be done by animating a material, but harder work that way.

Gallery / Re: Recent Spaces CONSTRUCT animation
« on: 2016-06-02, 18:40:50 »

[Max] General Discussion / Re: Creating a render farm
« on: 2016-06-02, 17:51:33 »
Blade servers could be interesting, but I got cold feet when looking into the option as I wasn't sure of the technical aspects involved in setting that up.

For the i7 solution, just my take. I find that the i7s would be great if you are using the machine for something else too, so as a workstation and then a render node in its downtime. If the machine is only to be used for rendering, I suspect the dual Xeons are the way to go.

As a 'for example' my 3 year old workstation is an i7 3930K overclocked from 3.2 to 4.2, pricing on that processor still seems to be around $500 to $700 on its own (not looked into systems). I bought an older refurbished dual Xeon system (X5650s)for that price, about $550, and it is 1.5 times faster at rendering. Not sure if the same holds up on more recent i7s and Xeons, but I suspect so - a dual Xeon system if it is just a render node is most likely going to give better price / performance ratio.

Hope this helps some!

[Max] I need help! / Re: Getting color from current position
« on: 2016-06-02, 17:43:31 »
My first thought would be to apply the same UV map to all objects, so that they would all be coloured in the same way. Without scatter, I've done this just by selecting all the objects and applying a UV Map modifier, but can't speak to the workflow using scatter.

[Max] General Discussion / Re: Creating a render farm
« on: 2016-06-02, 16:28:19 »
Never tried it myself - you would of course then have no access to any plugins that you used in Max for one thing. Beyond that, not sure what the difference would be. Harmless enough installing Max, and it is intended to be used that way by Autodesk (which is why they include Backburner with Max) so I never looked into any alternative approaches myself. Maybe someone else can add more on that.

EDIT - someone else has added more info just as I was posted, brilliant!

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