Here's a little guide on how to create that clean mobile game look with Corona.
We're going to re-create the Crossy Road chicken mascot. (LUT download at the bottom of this post)
01. I made the Chicken model in a nifty little Voxel program named
Qubicle 2. The model was exported as .fbx and imported in 3dsMax.
02. I'm using CoronaColor instead of a texture. Each color on the model has it's own "Material ID".
03. Here's the shader network.
Use colors with high Saturation and Value to get that clean fancy look.
05. Time to create the Sun.
- Sun direction will change the "Value" of the colors.
- Sun intensity will change the "Saturation" of the colors.
Here are my "Movement Transform" settings if you want the exact same look.
CoronaSun.target
CoronaSun
Intensity is 0.105 and "Direct Input" color is pure white. I left EV at 0 and adjusted the sun, it was easier this way.
Press 8 on the Keyboard and change the Background to Value 128
06. Render settings
I'm overriding the background with blue.
ColorMap is default. We want to "clip" the polygons that are facing left, so don't use "Highlight compress".
07. Time to apply the secret LUT sauce in Photoshop. (You can apply the LUT directly in the frame buffer if you are using
VFB+)
Click here
Select "Color Lookup"
Click "Load 3D LUT ..." and browse to the LUT you just downloaded
The result (The shadow is just a black 25% Rectangle with "Soft Light" as blend mode)