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Chaos Corona 10 (Release Candidate 1) is out now for 3ds Max!


Chaos Corona 10 (Release Candidate 1) is out now for 3ds Max!
Everyone with an active license has access, and the downloads are in the usual locations. (RC 1 for Cinema 4D will be announced separately when ready)

Downloads and Change logs:
3ds Max

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing.
Here are some of the major features in Corona 10:

* Easily add cracks, dirt, stickers, etching, embossing, and more thanks to individual control over the material channels (Diffuse, Displacement, Metalness, etc.) affected by a Corona Decal.
* Fly cameras through smoke and clouds, or have them half-submerged in water with accurate rendering from Cameras inside volumetric materials such as those from Phoenix simulations.
* Brighter, more accurate Caustics when rendering to large resolutions.
* Greatly improved highlight blurring when using Depth of Field.
* Easily find and adjust scatters, lights, proxies, displacement, and cameras using the new Listers.
* Apply the same Triplanar, Color Correction, or Mapping Randomizer to multiple maps at once with new multi input and output options. No longer will you have to edit multiple nodes or spend time setting up control nodes to keep different maps in sync.
Please test as much as possible and report your findings to us, so that we can make Corona 10 ready for release as quickly as we can! You can tell us about any issues by following the links below:

3ds Max
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