Chaos Corona for 3ds Max > [Max] Bug Reporting
CoronaWire - incorrect edges
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harumscarum:
CoronaWire not working properly on all polygons which are different from Quads
Is there any workaround for this?
Aram Avetisyan:
Hi,
Can you also please share how the geometry looks like, or better - the scene - to understand your issue better?
The attached image is a bit confusing.
romullus:
The problem with Corona wire texmap is that it draws triangular artifacts wherever more than one hidden edge connects to a vertex. It's virtually invisible at normal (sub-pixel) edge thickness, but is very apparent at higher thickness. That's only actual for n-gons, because quads have only one hidden edge and triangles have none.
harumscarum:
--- Quote from: Aram Avetisyan on 2023-05-15, 10:33:29 ---Hi,
Can you also please share how the geometry looks like, or better - the scene - to understand your issue better?
The attached image is a bit confusing.
--- End quote ---
those are just simple planes
and indeed - 'turn' of the invisible edges matters but do not fix the issue
it is persists even if wire is less than 1px
.max file attached
NazarVitkovskyi:
logged (Internal ID=1124640462)
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