Author Topic: accessing scene parsing time with maxscript  (Read 7840 times)

2018-11-05, 13:55:55

Phasma

  • Active Users
  • **
  • Posts: 112
    • View Profile
Hello

for statistic reasons, I want to log scene open, parsing and rendertimes for our office (in order to track down the best CPU for us ;-) ) - I would like to access the scene parsing times (via maxscript in a postRender callback) as well and I could not find any way how to do this. can I haz hlp plz? :-)

2018-11-05, 15:21:57
Reply #1

Frood

  • Active Users
  • **
  • Posts: 1921
    • View Profile
    • Rakete GmbH
There is just no direct script access to the parsing time currently, same for number of dr passes and other stats (requested this a while ago). You may substract render time from total time to get an overall "pre-render time" which should be also ok for your purpose. Or try the hardcore option by extracting the parsing time from the logs :)


Good Luck



Never underestimate the power of a well placed level one spell.

2018-11-06, 12:45:21
Reply #2

Phasma

  • Active Users
  • **
  • Posts: 112
    • View Profile
ok. I'll try that. thanks

2020-08-24, 11:11:21
Reply #3

rowmanns

  • Corona Team
  • Active Users
  • ****
  • Posts: 1892
  • Corona for 3ds Max QA Team
    • View Profile