Author Topic: Corona 7 physical material  (Read 1719 times)

2021-08-25, 23:16:12

Vjaramillo

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I've noticed that there are few changes to how things used to work in the legacy material. Gloss roughness is reversed. Now lower numbers mean sharper reflections and higher ones means more blurred. Translucency controlled by Opacity?

2021-08-26, 10:37:18
Reply #1

romullus

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Gloss roughness is reversed. Now lower numbers mean sharper reflections and higher ones means more blurred.

That's right, by default microsurface in new physical material is defined by Roughness which works in opposite way than it used to in old Corona material - 0 means completely smooth surface and 1 is completely rough. If you don't like it, you can revert back to Glossiness. You can do it locally in each physical material (advanced options), or globally in render setup (system settings).

Translucency controlled by Opacity?

No, it's controlled by translucancy fraction, just like in old Corona material, but you need to enable thin shell mode in order to activate it.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2021-08-26, 11:03:37
Reply #2

GeorgeK

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I've noticed that there are few changes to how things used to work in the legacy material. Gloss roughness is reversed. Now lower numbers mean sharper reflections and higher ones means more blurred. Translucency controlled by Opacity?

For more detailed information regarding the new CoronaPhysical Mtl please refer to the following helpdesk link: https://coronarenderer.freshdesk.com/support/solutions/articles/12000079381-corona-physical-material/preview
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2021-08-27, 20:00:29
Reply #3

Vjaramillo

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Cool...Thanks.  I would be helpful to get some Corona feature video like before where you explain the new functionality.

2021-08-27, 21:39:41
Reply #4

romullus

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Here you go

I'm not Corona Team member. Everything i say, is my personal opinion only.
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