Author Topic: Bloom Glare results inconsistent with Light Materials in Animation  (Read 853 times)

2021-10-19, 16:39:01

etracer

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Been having issues with certain cameras in the same scene not adding light material objects to the bloom & glare pass.  This error is inconsistent and even replicates on the same machine/nodes.

Currently setup with a UHD cache per camera, could this be an issue with my render settings?

2021-10-19, 18:03:56
Reply #1

Avi

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Hi,

can you send us a ticket for your issue. It seems like we might need to examine your scene file to give you a solution.

Also what Corona version are you currently using?

Is it possible that the light intensity of those objects is very low to see there bloom and glare in the scene?

https://corona-renderer.com/link/contact-support

Regards,
Avi
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us