I always want my textures to look sharp, but can't use the same bitmap node for diffuse and bump because bump mapping doesn't seem to work ok with blur at 0.1. So I need to copy the bitmap node (or even worse, a multimap nose) to use one in diffuse and another in bump.
If there was a blur node I could use the same bitmap for everything and just plug this node to change the blur depending on where it goes.
Thanks.