Author Topic: Team Render Object ID  (Read 4834 times)

2020-09-30, 16:47:15

LucasW

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I encountered a Problem where with Team Render each rendernode calculates different Object ID colors that fucks up my workflow and I need them to keep the same color.
I am working in Cinema R21.207 with corona Version 6.0.

I attached 3 different object ID states.
I am not sure I can share the scene 'cause it is an ongoing project and may contain sensitive 3D data from our client.

2020-10-01, 13:51:50
Reply #1

Beanzvision

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Hi Lucas, If the masking ID is set to "Material ID" and each material has a unique name ie: 1,2,3,4 etc then the colour combination shouldn't change for each render.

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2020-10-01, 13:55:39
Reply #2

Beanzvision

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If there is more than one material with the same name then these will be "merged" in the multi-pass render as shown below. Note that 3 of the 4 materials share the same name. I hope that helps! ;)

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2020-10-01, 16:29:34
Reply #3

LucasW

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Thanks for the reply.

However this won't really help me, since I need Object IDs not Material IDs. Since objects with the same material will merge to one color, but I need to mask every object individually. I could apply different materials to every object, but that would be total overkill for a function that works out of the box in the 3ds max version.

2020-10-16, 11:00:00
Reply #4

LucasW

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Any update on this? I think this is a serious issue that my 16 rendernodes are all calculating different object id colors. How am I supposed to colorkey like that when the footage "randomly" changes colors? I am working on another Project now that has the same issue.

I almost missed my last deadline due to having to render the IDs locally on only one machine.

2020-10-16, 13:05:18
Reply #5

TomG

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It is being looked into to see if there's a way to avoid this happening, but it's not a trivial or easy fix. (Internal ID=313390528) for our tracking.

As a thought in the meantime, it would be possible to do the Beauty etc. via Team Render, and then use "Render only masks" on a local machine for a superfast render of the Object ID mask.
Tom Grimes | chaos-corona.com
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2020-10-19, 11:15:53
Reply #6

LucasW

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Thanks for the update.

Do you happen to know by any chance if this is a Team Render only problem?
For example working properly with royale render or other rendermanagers.

2020-10-19, 13:40:34
Reply #7

TomG

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It would likely affect any situation with multiple machines, as each machine would generate its own set of colors.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2020-11-02, 11:21:37
Reply #8

twcg

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It would likely affect any situation with multiple machines, as each machine would generate its own set of colors.

I'm not 100% sure, but didn't this problem also occur with 3ds max with backburner, but was fixed long ago?

2020-11-23, 15:18:14
Reply #9

mp5gosu

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Do you have a fixed amount of scene entities?
That excludes things like particle systems, Cloners with varying amounts, animated "Enabled" parameters and so on.
So basically all that would alter the scene's object-count.