Hi RawaLanche. Let me explain better. :)
I was talking about my lighting method not about Corona "lights".
This scenario was one of the first tries using Corona Renderer, so i was trying to simulate on it (trying to testing the algoritm logic of the engine),and replicating the same kind of lighting that i would make in a real world situation...
On my first scene, i lit the entire room using a Single Square light behind a huge white and translucent plane. Seams like an weird idea, but seams logical for me thinking about real world lighting... I tried to simulate a big milked plastic sheet with light behinds it. And it worked...
https://dl.dropboxusercontent.com/u/12986234/render/fusion2.jpg But, my first A5 scene, takes about 20-25 minutes to be acceptable for animation. Not a high rendertime for me, but when i try to dim the light down, it became full of noise. A lot of noise. As you can see on the first seconds of my test animation here :
Now,porting to daily build, i changed the way i am lighting the scene. I turned off that huge square light and i've applied CoronaLightMTL on that plane.
So, doing that, it just changes the "logical" way to use the light on my scene, now i have a plane that emit lights. (No problem with that). But i lost that subtle decay on the edges (light decaying behind glossy plastic sheet). But there's no big problema, i can simulate this mapping the "Texture slot" on the CoronaLightMTL.
I was not complaining about it, just commenting about it. ll. (I never know if i am being well understood, cause my english isn't as good as it should. :)
Thanks for the tip with CoronaLightMTL and Self-Ilum. I was awarded about it. :)
« Last Edit: 2014-02-28, 00:13:31 by kumodot »
Logged
Your Portuguese is worse than my english.
--------------------------------------------
3DGeneralist/Vfx Supervisor