Not sure if this request belongs here or if someone knows a workaround but below is my issue.
In the past as well as currently, there are times where I need a CoronaLightMtl to be super bright to avoid changing lighting and exposure settings everywhere else. But when this happens, the Bloom/Glare gets decimated by this material. A workaround I tried to do was to use a RaySwitchMtl where the Global Illumination slot utilized the super bright material but the other three - Reflection, Refraction, Direct - would use a CoronaMtl or LightMtl at a much lower intensity but doesn't emit light. Right now the Mtl in the GI slot is still acting as if the RaySwitchMtl is not there.
The other option would be a Bloom/Glare multiplier number in the material itself so that you can modify that specific light's bloom output. For example, say I want the Bloom for said light to be 0.25x to reduce it or if you're feeling crazy 8x for really dim lights to still show up in the Bloom pass.