Quote from: dekh15425 on 2018-10-15, 15:21:25For example if i am changing colour or distance it will not update in interactive render mode i will have to do other change like turning on and off the light or move object to see the update something like thatOnly in global volume material, or also in material applied on some node?
For example if i am changing colour or distance it will not update in interactive render mode i will have to do other change like turning on and off the light or move object to see the update something like that
Quote from: sevecek on 2018-10-15, 15:25:00Quote from: dekh15425 on 2018-10-15, 15:21:25For example if i am changing colour or distance it will not update in interactive render mode i will have to do other change like turning on and off the light or move object to see the update something like thatOnly in global volume material, or also in material applied on some node?i only tried in scene environment global volume material
CScatterRotation and scale of original instanced objects no longer affects scattered instances. Does not change old scenes unless Legacy checkbox gets unchecked.
Is it good idea to calculate adaptivity after first pass? For speed up rendering for example scene with product render at white background, so you do not need to wait 5 pass to leave rays at empty white background
A silly question: where do I turn on the new DIRECT light solver?
what if you have some paper-thin object in front of the background that you didnt sample yet?
You can change how soon and how often adaptivity is recalculated. Such option is in render setup>dev/debug rollout. I often do product renderings on white or dark background and i tried to experiment with adaptivity - in the end i came to a conclesion that it's not worth it and did stick to defaults.