Author Topic: Daily builds version 3  (Read 106353 times)

2018-06-26, 10:54:36

maru

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Version 3 daily builds discussion.

You can always get the newest daily build in the usual location: [link]
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-06-27, 23:16:05
Reply #1

ronaldjung

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2018-06-28, 02:53:43
Reply #2

Noah45

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Anti gravity?
Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2018-06-28, 13:31:29
Reply #3

maru

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Marcin Miodek | chaos-corona.com
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2018-06-28, 16:13:25
Reply #4

Noah45

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So, it's not that
Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2018-06-28, 19:09:37
Reply #5

maru

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Ok, let's lock this thread until there are some actual V3 daily builds. :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-07-25, 02:48:21
Reply #6

Njen

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I'm curious about this update in the new changelog:
* Improved texture sharpness on grazing angles

Apart from the obvious description of the fix, can anyone go into a little more detail on what caused the issue and how it was fixed?

2018-07-25, 09:01:35
Reply #7

Ondra

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textures look better at grazing angles/edges now, they are less blurred and have greater detail. I am curious to see some user tests for this
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-07-26, 15:05:37
Reply #8

Dionysios.TS

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Hi all, the 3.0 latest daily build has problems with DR.
DR slaves loose connection very often.

Thanks,

Dionysios -

2018-07-26, 16:17:35
Reply #9

maru

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Here is a quick test. The textures definitely look sharper. And also adding the image of the test object, in case you are not sure what you are looking at. ;)
Marcin Miodek | chaos-corona.com
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2018-07-28, 10:53:17
Reply #10

sprayer

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Maru
I see positive changes only at textures with girl, but as we all using sharpness filter (even at games via reshade) this can be achieve in post production. So a questions about rendering speed of this. And can you fix bugs first like coronaWire map with subdivs and other bugs at already implemented features?

2018-08-02, 09:33:26
Reply #11

scionik

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it seems materials are not updated in mateditor after interactive rendering. changing coronaColor map not affecting on result material in preview

2018-08-02, 12:38:39
Reply #12

maru

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it seems materials are not updated in mateditor after interactive rendering. changing coronaColor map not affecting on result material in preview
Is it different for you in v2 or 1.7?
Marcin Miodek | chaos-corona.com
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2018-08-02, 13:16:15
Reply #13

scionik

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V2 is ok... now back to v2

2018-08-07, 12:02:42
Reply #14

maru

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V2 is ok... now back to v2
I can't see any difference: https://www.dropbox.com/s/gi5iwnq2tczqdy1/v2-vs-v3-meditor.zip?dl=0
Can you please explain here what issue exactly you are experiencing, or contact us using https://coronarenderer.freshdesk.com/support/tickets/new
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us