Author Topic: [Released] Material Changes  (Read 13721 times)

2017-06-07, 10:07:33
Reply #15

blanchg

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It is remade on every material change.  So this should already be working

2017-06-08, 18:51:16
Reply #16

Asticles

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Sorry, what about lightmix? I cannot find it on Light material node.

Regards

2017-06-08, 22:02:51
Reply #17

blanchg

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I have added it back.  I have also released this now as the latest version 6.0.1 so go download it from https://bitbucket.org/coronablender/render_corona/overview

* Massive update to material nodes. This now allows copy/paste of one object to another .blend file including it's material.
* If no corona material tree exists but a cycles one does then the cycles node tree is converted as best as possible to a corona tree.  As a default a corona output node, corona material node and every texture is converted.  Some simple cycles node layouts are also converted and applied to the corona material.
* Hue/Saturation node
* RGB Curve node
* $filename in the corona export path will be replaced by the <filename>.blend filename.  Allows defaults in your startup file like //$filename to have your export path relative to the saved .blend file.

Many thanks to all those that helped test this release!

2017-06-09, 09:17:36
Reply #18

Asticles

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WOW! thanks!

2017-06-09, 12:32:06
Reply #19

Asticles

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Sorry, saturation node set to 0 does not give me a fully desaturate output of a given texture. Can you check?

Thanks!

2017-06-09, 12:33:41
Reply #20

blanchg

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They are approximate values only I can't get true hue/saturation.

2017-06-09, 13:26:55
Reply #21

Asticles

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2017-06-11, 17:23:08
Reply #22

Rac Leborg

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blanchg

Thanks again for all the help.

2017-06-13, 08:10:15
Reply #23

blanchg

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v6.0.7 Changes materials slightly

* Enabled diffuse texture preview when not using nodes
* Allow viewport texture to show through Hue and RGB nodes
* Pull color from Solid Color nodes for viewport preview

Side effect is that there is now a Use Corona Nodes toggle button in the material panel.  I needed to keep the Cycles use nodes setting enabled to allow texture previews in the blender viewport.

The button should default to the correct setting but just in case.

2017-06-13, 09:22:18
Reply #24

Asticles

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Great! but when I open an older scene all materials have corona nodes disabled, so I have to go through all and enable it...

Can you check it?

Thanks
« Last Edit: 2017-06-14, 10:05:05 by Asticles »

2017-06-14, 10:34:34
Reply #25

Asticles

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Well, I suppose it doesn't matter when using new version's projects.

2017-06-14, 22:21:29
Reply #26

blanchg

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Can you try v6.0.8 I think I have it correct now.

2017-06-15, 09:14:35
Reply #27

Asticles

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Thanks blanchg,

I've tested with an old scene and it is working fine.

Regards.

2017-06-19, 19:59:17
Reply #28

zach

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great work blanchg, many thanks
I've just updated from v5.6, massive update :), so many new, useful features, I wish I would have more time to play ..
one question: what happened to the "convert to corona" btn, it dissapeard after v6.0.6 (I've spend so much time trying to figure out how to convert cycles to corno in 6.0.14 ...) is there other way to access this function in latest version?

2017-06-19, 22:00:39
Reply #29

blanchg

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Hi Zach,

I added this button back in.  My intention was that it would be automatically converted but that didn't work out.