Author Topic: Altus (Innobright tech) denoising tests by Vlado @ chaosforum  (Read 28695 times)

2015-10-31, 02:31:51

Juraj

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Anyone checking on this ? I am absolutely impressed.

http://forums.chaosgroup.com/showthread.php?84980-Altus-denoiser/page6

1 min render (need two of them)



1 minute Altus pass and voila




LeLe's test. 30 second render, 18 second Altus pass:





Another Vlado's scene:










« Last Edit: 2015-10-31, 02:45:35 by Juraj_Talcik »
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2015-10-31, 03:48:22
Reply #1

dubcat

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I saw Vlado doing some test last Wednesday, amazing stuff! I just love when Lele joins the threads :)
I feel the renders get that painterly feel, wonder if that ever goes away.
« Last Edit: 2015-10-31, 03:56:32 by dubcat »
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2015-10-31, 04:08:33
Reply #2

Juraj

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I feel the renders get that painterly feel, wonder if that ever goes away.

95 perc. of those renders in thread have less than few passes or 2 AA subdivs. Literally zero information to hold on, the fact they can still get something out it, and in this type of quality is pretty bomb.

Also wonder if the altus is somehow adjustable, if it needs to do 100perc. denoising all the time, which can look a bit unnatural even with perfectly preserved AA.

I find the artifacts less severe than even the slightest denoise in Photoshop (which does shit anyway, since denoising noise only creates blurred noise..."wonderful" look)


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2015-10-31, 04:16:01
Reply #3

dubcat

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I find the artifacts less severe than even the slightest denoise in Photoshop
I'm with you all the way :)
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2015-10-31, 09:34:45
Reply #4

Paul Jones

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To have that kind of technology built in would be fantastic

2015-10-31, 09:45:21
Reply #5

atelieryork

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Impressive stuff.
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2015-10-31, 12:42:49
Reply #6

romullus

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Nice. Someone should do a proper test in at least 4K resolution, with detailed textures and compare it with normal rendering. Nevertheless, for animations it should be a bomb.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-10-31, 17:42:07
Reply #7

Ludvik Koutny

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The software is already out, and it supports Corona, so someone should give it a try http://www.innobright.com/


2015-10-31, 19:57:29
Reply #9

racoonart

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I'd love to test this thing. I registered and tried to log in via several different browsers but I just doesn't work here - bummer.
Any sufficiently advanced bug is indistinguishable from a feature.

2015-10-31, 19:59:14
Reply #10

Paul Jones

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Downloaded here, will give it a go later

2015-10-31, 20:36:39
Reply #11

denisgo22

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Whats Render elements i need from Corona for this?

Albedo
Beauty
World Position

Its clear

But What is this?:
VIS
NOR - what kind of normal map?
CAU Caustic -where is it in Elements?


2015-10-31, 20:47:05
Reply #12

Paul Jones

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The required AOVs are as follows:
RGB: This is the beauty render
ALB: This is an albedo AOV, unshaded texture AOV
VIS: This is the visibility of the geometry to the lights, a suitable AOV for this would be a
shadow AOV
NOR: Forward Facing Normals with bump map preservation
POS: World Position
CAU: Caustics AOV

from the pdf. Not sure how we get the caustics

2015-10-31, 21:00:46
Reply #13

denisgo22

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Ok
Yes, I also read the PDF
But how exactly this called in Corona Render Elements?
« Last Edit: 2015-10-31, 21:05:21 by denisgo22 »

2015-10-31, 21:08:24
Reply #14

twcg

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Just did a small test:

Just 4 passes
GI/AA: 24
MSI: 10
You need to unlock the sampling pattern
Elemtents: Beauty, CGeometry_NormalsShading, CShading_SourceColor (Albedo?!), CShading_Shadows (VIS?!)
(Not 100% sure if these are the best passes for the AOVs)

Rendertime: 1:40 min per image
Filtering Time: 43Sec

Edit: tried to process a 4960x3508 Image, but there is not enough ram on my gtx 970 und the CPU-Mode does not work for me...
« Last Edit: 2015-10-31, 21:12:00 by tobiasweisercg »