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[C4D] Daily Builds / Re: C4D scenes dont open with new Daily Build from Corona 12 March 11.
« Last post by runx on 2024-04-24, 10:51:53 »The new Daily ( 19.4.) is still UNUSABLE!!!!!!!!
@Beanz
Here's the scene.... I've left out the HDRI as it's too large.
Thanks in advance.
It's combination of material ID and Corona multi-map. Polygons of the bottle has two different material IDs assigned to them - ID1 for polygons that should have knurling and ID2 for polygons that shouldn't have it. On material side, it's Corona multi-map that's defining which ID will have knurling and which will have 0 displacement. Hope that makes sense.
I was wondering how were you able to stop the black label from reflecting in the liquid object
how you were able to make the displacement only affect the outside of the glass?