Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - johan belmans

Pages: 1 ... 46 47 [48] 49 50 51
707
[Max] General Discussion / Forum feature request
« on: 2014-02-22, 09:01:33 »
Hi

I use the "notify" buttom al lot.
It would be nice that I can get a list of all my marked notified posts.
Just to quickly find some usefull information back.

cheers

belly

708
[Max] I need help! / Re: Panorama in Corona render
« on: 2014-02-21, 13:53:17 »
Here you are.

Make sure to set the clipping planes first in your default MAx camera (so you see the effect in the Viewport.
Use exact the same values in the CoronaCameraMod to see the effect in the render.

cheers

Johan

709
[Max] I need help! / Re: Panorama in Corona render
« on: 2014-02-21, 12:52:18 »
Strange, in Alpha 5 I can clip me camera

710
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-21, 12:16:45 »
Looks like the ant is suffering from Parkinson ;-)

Good job well done!!

711
Thanks Deadclown!!

712
[Max] I need help! / Re: Panorama in Corona render
« on: 2014-02-21, 08:59:43 »
Yes there is, in Max you can add a CORONACAMMOD on top of your Max camera

713
Hi Keymaster

I will have to change the title of this thread. :-)
After preparing a file for you, where I changed my displacement settings (render settings) back to the defaults one, the file did render with mix map in the displacement slot. But If I lowered the displacements settings so I would get less displacement, Max is crashing.

Is this normal? If can still send you the file when you need it.

714
gosh, some people really are ..........

Keep up the good work Keymaster!!

715
I first have to figured out how this is working

" have a separate external folder containing different builds with all plugin and dll files (A5, dailies, important steps etc). One of these subfolders is referenced in all the plugin inis over the network (or more precisely: they all include another ini which targets the plugin folder, easier to maintain that way). The important thing is to include the path where the dlls lie into the path environment variable on every machine - without that max will fail loading and complain about missing dlls.
So this way I don't need to have the files in my max folder and can just rename the build's folders which then load different files on each max start."


before I start with the Daily Builds ;-)

716
And I figured out that the CornonaMixTex and the standard Mix material or not equal
Anyone a slolution?

717
Hi Martin

could it be the script is not working with A5?
I always receive the following error message (see attachment)

718
[Max] General Discussion / Re: Discourse about the MATERIALS
« on: 2014-02-20, 15:55:09 »
IMHO the first one look more natural

719
Work in Progress/Tests / Re: Belly's WIP
« on: 2014-02-20, 15:08:05 »
Hi Fibonacchi

great, I am looking forward to your results.

regards

720
Work in Progress/Tests / Re: Belly's WIP
« on: 2014-02-20, 09:31:29 »
Hi Fbonacchi

Hi I think you misunderstood Neil Blevins explanation.

"Non metalic materials:  the color of the reflection is the same as the thing its reflecting"
With "thing" he is refering to light sources or something which is in the neigbourhood of the material you are making. And not the diffuse color of the material itself. So that's why you should use a grey bitmap/color in this case (leather material) in the glosiness slot.

"Metalic materials: can have reflections that are tinted by the color of the metal"
This mean that the diffuse color of the metal material is influencing the reflection.

Nevertherless, I think the leather I made is missing some depth, I couldn't resolve it with bump and displacement (together with the Miw Map) is not working.
About the vignetting, maybe it is to much, but I like it.

Pages: 1 ... 46 47 [48] 49 50 51