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Messages - ohsnapitsjoel

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16
Auto_Save: (...)\....../auto_saves\sussita01_013.png
Traceback (most recent call last):
  File "D:\Blender Foundation\Blender\2.70\scripts\addons_contrib\render_auto_sa
ve.py", line 98, in auto_save_render
    rndr.image_settings.file_format = original_format
AttributeError: Writing to ID classes in this context is not allowed: Scene, Sce
ne datablock, error setting ImageFormatSettings.file_format

There's a whole section on the forum dedicated to Corona and Blender.  You can post errors there.  :)

17
[Max] Resolved Bugs / Corona Standalone normal map error
« on: 2014-03-21, 19:24:51 »
I'm seeing this normal map error in Corona Standalone, but not in other renderers.  I can't venture a guess as to what the issue is, but I'm almost positive it's not the map itself.  I've used this very map in another renderer, and a version of this map with the green channel inverted in yet a few others.

18
Tiiiiiiiiiiight!  Is this how mesh smoothing is done in mayaToCorona now?  Does it still render using smooth mesh preview if it isn't enabled in the viewport?

19
Chaos Corona for Blender / Re: Blender To Corona bugs
« on: 2014-03-11, 20:15:55 »
I've added some error messages about unsupported textures, a nonexistent scene "world", and a few other things.  Unsupported textures are simply skipped now, with an error message in the console to let you know that it's unsupported and is being skipped. 

The meshes that break rendering are usually reported by the Corona application itself, in the console.  I've disabled the writing of edges to .obj files, since loose edges break rendering.  I don't know if I've uploaded that change yet.  At the moment, I cant even seem to get any geometry to break rendering at the moment.  So maybe the new changes will at least help you in that regard :)

Occasionally I'll get an error about a mesh/material pairing, if I assign a material to a mesh, export the mesh, then change the material and try to render again without re-exporting the mesh.  It gives a "Missing material" error.  One way to fix this is to simply write EVERY material in the scene to the .mtl file, instead of only the ones that are being used by renderable objects.  I'll go ahead and do that, so that it doesn't break rendering.  The mesh will still need to be re-exported with the new material to give the expected results, though.

20
Chaos Corona for Blender / Re: Blender To Corona bugs
« on: 2014-03-06, 16:54:08 »
I'm not sure what you mean by smoothing doesn't apply at all.  Can you post a screenshot of the problem?

I'll work on more informative error messages.  :)  What, in particular, are you needing more information about?  Which meshes are breaking rendering, or materials, or something else?

Bump strength from BI isn't taken into account at all.  There is a new normal map strength parameter in the newest release of Corona Standalone, but I dont have the syntax for it yet, so I can't implement it at the moment.  By the way, only normal mapping is supported for the time being, bump may be supported later on. 

In terms of memory management, are you referring to the way Corona handles huge scenes when it launches? 

21
Chaos Corona for Blender / Blender To Corona bugs
« on: 2014-03-05, 20:51:43 »
Please post bugs you encounter to the issue tracker on bitbucket:  https://bitbucket.org/ohsnapitsjoel/render_corona/issues

It'll be hard to keep up with them here. 

22
Chaos Corona for Maya - Bugs / Re: mayaToCorona Bugs
« on: 2014-03-04, 15:50:22 »
I also get crashes any time I try to export the scene without rendering.  I was trying to do this because I was interested in looking at what camera information was being exported.  I'm getting a lot of "banding" and streaks in the DoF when trying to render with DoF enabled ( and the DoF is REALLY strong compared to, say, MR if I use the same settings), and it looks like the same banding effect that happens in Corona Standalone when the sensor width is set too high.

So that brings me to another question: can someone walk me through how to set up DoF to get the expected results? :)

The difference is because I modify the scene corresponding to the scene units. If scene unit is centimeter, the whole scene is scaled down to a fit into Corona.

I figured that out eventually, it's under the render settings in "CoronaTranslator" tab, right? :)

23
Chaos Corona for Maya - Bugs / Re: mayaToCorona Bugs
« on: 2014-03-04, 08:11:15 »
I also get crashes any time I try to export the scene without rendering.  I was trying to do this because I was interested in looking at what camera information was being exported.  I'm getting a lot of "banding" and streaks in the DoF when trying to render with DoF enabled ( and the DoF is REALLY strong compared to, say, MR if I use the same settings), and it looks like the same banding effect that happens in Corona Standalone when the sensor width is set too high.

So that brings me to another question: can someone walk me through how to set up DoF to get the expected results? :)

24
Chaos Corona for Maya - Bugs / Re: mayaToCorona Bugs
« on: 2014-03-04, 07:48:42 »
Hello!  I'm getting an incomplete rendered image when using bucket rendering.  I'm using the default scene here, of course.  The render gets almost to the end, and it stops, with some portions of the second pass unfinished.

25
[Max] Resolved Bugs / Corona Standalone x y dimensions issue
« on: 2014-02-13, 18:09:37 »
I don't know if this is technically a bug or something I just don't understand.  In Corona Standalone, if the X dimension of the image is greater than Y, it renders correctly.  If the Y is greater than X, it renders with what seems to be an incorrect FOV.  I can attach more detailed files if needed.

But I'm including an image of the render, and a screenshot of how it looks in Blender prior to export.

26
Corona Standalone gives and 'invalid face declaration' error when trying to render a scene with quads.


27
Preview scene in Corona Standalone has sphere halfway through the floor

28
When trying to save a rendered image to disk as a .jpg file or .bmp, the Standalone framebuffer crashes.  Saving as .png or .exr works just fine.

I'm using the latest build of Standalone, the one from late November.

29
Sweet.  :)

30
[Archive] Chaos Corona for Maya / Re: Progress...
« on: 2013-12-01, 04:46:18 »
When will we be able to see some builds of your work?? :D

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