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Messages - Bzuco

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106
Bormax: Try to change adaptivity interval via maxscript to higher number(maybe half number of phases or higher) as default(5):
Code: [Select]
renderers.current.adaptivity_interval = 48With this setting will be the image rendered with equal portion of samples in each pixel from pass 1 to 48.
After pass 48 will start adaptivity do its job :)
According sampling focus render element adaptivity is "drastic" in distribution of samples...so solution is let corona render image with adaptivity only last few passes. For me ideal number of interval is between half and 3/4 num. of total passes. I discovered 10% less render time and of course noise eliminated on problematic materials and dark areas :)

Someone could say, that with high interval values there will be few or only one calculation of adaptivity during rendering....but when I was watching SF render element, is it enough.

107
I found solution. It only works with properly render, not render elements only. So I set material for everything pure black(for grass + forest edge map), and add objects which I need adjust later in CMasking_mask element RGB list sections.

108
It is possible to have forest edge map properly working in render elements?
I need B/W mask from some objects with concrete material for postproduction.
My settings in attachment

109
Gallery / Building lands for houses
« on: 2016-05-10, 12:41:43 »
Project of four building lands for houses.
Here are 12 panoramas www.rksbb.sk/ilias

110
If you dont have option to change leaf geometry shape(example B,C from first post), keep leafe geometry as it is and just decrease color depth of leafs alpha image from e.g. 8bit to only 1bit B/W and save it as png. It has only tiny visual impact but same speed improvement like in example B.

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