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Messages - kumodot

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31
Hi there. I work a lot with Material IDs and built my own tools to use them. It´s tools for my personal use, but i put them for free download...

    I have a video here about them... :
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    And here :
Not a valid vimeo URL

32
[Max] I need help! / Re: Computing secondary GI taking ages
« on: 2016-05-30, 05:35:48 »
I am experiencing the same problem here...

   I am working with a "heavy scene", but even after clean it up a lot (from 1.5Gb to 300mb) the crashes continues. And its VERY STRANGE... I had LOW MEMORY warning a lot, after some time working on the scene and doing some region renders or any renders... It smells a lot like garbage in ram... Everytime it crashes, i open Max again, and it renders fine...


     And after thinking it´s a Memory problem, i tried to open the scene on a SLOWER machine with HALF RAM (16Gb only) and it renders perfect all the frames 66 frames. No crashes, so it´s not a scene corruption or memory problems...

     ON My machine, with 32Gb ram, Windows10, Max 2016, if i do A render Stops it in the middle, do it again, 1 or 2 times, it just crashes to desktop. Sometimes, it locks my computer and have black screen, and i have to reboot. Many Low Ram messages happens before crash sometimes...
 
     ;(

      So, everytime i need to have get a full render from start to end i need to close Max, open e render. If i stop this render to do something else i need to save it because the crash can happens anytime... If i use Interactive render the crash happens even more often.

33
[Max] Daily Builds / Re: Daily Builds 1.0 - 1.4
« on: 2016-05-26, 00:15:18 »
   No. I am not using Vrayhdri (good to know)... But i am not using coronaBitmap too... Should i do it?

   One thing that i´ve notices i am having aparently Less Crashes if i use LESS the interactive mode ? Maybe something is leaving trash on Ram ? 

Are you using vrayhdri map or coronabitmap for loading those hdris ? if I remember correctly there's some instability when using vrayhdri + corona interactive rendering, if you are using one of those maybe try switching to the other one ?

34
[Max] Daily Builds / Re: Adaptivity intenity slider?
« on: 2016-05-25, 23:46:22 »
I had a "lot of problems" with this exacly behavior on a scene with strong DOF/bokeh... The image is clean in like 30-40 min but the Dof is noisy even after 3-4-5 hours... ;(

     This was the Job...

     I was using Corona 1.2 or 3, i can´t remember now... The "solution" was to render the ZDepth with the DOF ON, and then Crank up the Bockeh/Dof on Post... Add more Dof in Post, cleaned up the beauty noise...
   
     

35
[Max] Daily Builds / Re: Daily Builds 1.0 - 1.4
« on: 2016-05-23, 19:22:25 »
I am still getting memory problems. It´s really weird... Windows 10 (I forgot to mention).

    I can render the scene one time. I can have my browser opened, with a bunch of tabs, i can have mail opened it always render the first time. So, i change something, and try to render again, even shutting down everything but max, and max not using all RAM, (Max render windows shows like 11Gb used and windows showing 60-70% and i got a windos message about LOW MEMORY and "Max Application / Close Program"
    The "fun fact" is... Corona Keeps rendering sometimes it even finishes the frame i need. But if i click on that Window message to cancel, i got a desktop crash...
     Maybe is the scene, maybe is Max 2016 bug... It´s weird. Never had this kind of error. Even on projects with much more geo... I Never used such high res HDRI (9k width)... I know that this post means nothing without the dumps... ;( But it´s just to see if anyone is getting something similar using 1.4...

     

36
[Max] Daily Builds / Re: Daily Builds 1.0 - 1.4
« on: 2016-05-23, 02:43:39 »
hmm. I was working on a project on 1.3... Switched to 1.4, found it very good and seems faster (Parsing, etc). The scene is about 1.3Gb... Some big planes with turbosmooth and Displacament (modifier)... Now i am experiencing Crash after some time doing interactive renders, or just low res renders.I am using HighRES HDR sequences as Enviroment... Like 9K HDR Sky (sequence)... The displacement Maps (used on modifier are mixed with other maps, and they are a bit huge too...

 I put a render in very low res, limited to 5min/frame and 600px width, just 15 frames. It rendered ok. So i changed a texture or something else, try to render, and get Low Memory (But windows is showing 70% used and soon after the message, while rendering the same scene again, i got a Crash.
    So, i am working like that...Put a render test, close Max...Open again...Put another test... etc... Any clue about it ???

     That scene came from someone user Vray at some stage, so i am always receiving that Vray message when opening the scene, but i just hit ok and go on...
      I am afraid to not be able to finish the job if it starts to crash a lot when i put the final render. My machine is 32Gb ram...

      Maybe i will roll back to 1.3 to test if the crashes happens too...

37
[Max] Daily Builds / Re: Daily Builds
« on: 2016-05-16, 17:12:24 »
   Hmmm. INstalled RC7. It seems it´s working on Both interactive and regular. Thanks ! :)

If it's happening with interactive rendering, then it's reported already: https://corona-renderer.com/bugs/view.php?id=813
If it's happening with regular rendering too, then you should report it ASAP.

38
[Max] Daily Builds / Re: Daily Builds
« on: 2016-05-16, 08:13:22 »
   I am testing Rc3 here. I will update now. But on RC3, Corona is not respecting Turbosmooth Settings for  "render Iters"...It´s only respecting Viewport Interations :( I saw this "bug" before, but , i didn´t reported it yet (my fault)...
    Is this an error or what ?

39
[Max] Daily Builds / Re: Daily Builds
« on: 2016-04-25, 23:07:29 »
Is it possible to copy the Passes from Corona VFB to Max VFB ? So VFB+ can use at least the Zbuffer from Corona ?
     
     I am a VFB+ user too. Usually i use COPY / PASTE buttons to send the image to VFB+ and work on then...

40
[Max] Daily Builds / Re: Daily Builds
« on: 2016-02-18, 22:49:06 »
 And Hopefully we could render Max projects using Corona in a possible future-StandAlone version of Corona for Linux... That's a pretty good news, because in many places the entire renderfarm is linux Based, so anything from Max is not allowed. :(

Cool new daily build!  This may be a strange question, but what would the practical benefit be of using Corona stand-alone for rendering if you already are in a MAX / corona environment?  is it purely because you can just install corona on nodes without max?  thanks
yes, DR without max, also it may be faster and consume less memory. But right now we are in experimental/testing phase - I would like to know if it is possible to match 3dsmax output (I need to get some priority-list of missing features for that), and how much faster it is. If everything goes well, we may have 3dsmax-less DR. Or even switch regular rendering to this method (internally - so user still has the same workflow, only it is faster)

41
Ooops. It's not a BUG.

    Max Physical Cam has a "Enable Motionblur" check box, and it's unchecked by default.
 
     Thnks Ondra ! :)

42

    1- Create Any object moving in perspective view.
    2- turn interactive On
    3- Turn MotionBlur On - It's working Right ?
    4- Press Control+C on Max2016 (It creates a PhysicalCam by default) - Motionblur disapear

      :(

   

43
[Max] Daily Builds / Re: Daily Builds
« on: 2015-12-16, 17:14:19 »
My DropBox is doing sounds here... Maybe it´s time for updates... ? ;)

44
[Max] Resolved Bugs / Re: geometry motion blur causes crash
« on: 2015-11-19, 01:32:11 »
I think the problem may be your objects set to 0% scale. Can you check if the same happens if you set the scale to 1%? Or just if you scale an object from 50 to 100%?

   I didn´t found a solution for my problem, but it´s not (for sure) only a problem with Corona. I´ve discovered that a single object crashes all the time when i turn motionblur on. ONly one object among 3600 objects that are scaling from 0 to 100% and working... It´s a very weird problem... I will upload the object to Corona team to get some better feedback...
    At the end, i´ve discovered that some other objects are making corona to goes on loop... It just crash or get stuck at the end of GI/cache build... So strange...

45


    Today i've rendered some passes for a beauty and all the objects with ZERO visibility are apearing in the Corona Pass like ID (Object ID...) Is this correct ? What's the solution if i have some animated visibility happening but i don't want to generate ID pass of those objects while they have ZERO visibility...
   
     Is this a Bug to be reported ?

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