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Topics - ohsnapitsjoel

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1
After rendering in progressive mode for over 2 mins, upon closing Corona Standalone the image is not auto-saved to the output directory.  The Blender exporter also seems to hang, thinking Corona is still running; it doesn't seem to be getting a return code from the terminated process.  I imagine these are probably related?

2
The global render settings reset when I open the render settings window.  This means having to redo the resolution / aspect ratio if they've been tweaked previously.

3
[Max] Resolved Bugs / Corona Standalone normal map error
« on: 2014-03-21, 19:24:51 »
I'm seeing this normal map error in Corona Standalone, but not in other renderers.  I can't venture a guess as to what the issue is, but I'm almost positive it's not the map itself.  I've used this very map in another renderer, and a version of this map with the green channel inverted in yet a few others.

4
Corona Renderer for Blender / Blender To Corona bugs
« on: 2014-03-05, 20:51:43 »
Please post bugs you encounter to the issue tracker on bitbucket:  https://bitbucket.org/ohsnapitsjoel/render_corona/issues

It'll be hard to keep up with them here. 

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[Max] Resolved Bugs / Corona Standalone x y dimensions issue
« on: 2014-02-13, 18:09:37 »
I don't know if this is technically a bug or something I just don't understand.  In Corona Standalone, if the X dimension of the image is greater than Y, it renders correctly.  If the Y is greater than X, it renders with what seems to be an incorrect FOV.  I can attach more detailed files if needed.

But I'm including an image of the render, and a screenshot of how it looks in Blender prior to export.

6
Corona Standalone gives and 'invalid face declaration' error when trying to render a scene with quads.


7
Preview scene in Corona Standalone has sphere halfway through the floor

8
When trying to save a rendered image to disk as a .jpg file or .bmp, the Standalone framebuffer crashes.  Saving as .png or .exr works just fine.

I'm using the latest build of Standalone, the one from late November.

9
I'm getting an invalid sun declaration error using the following in an export.scn file:
Code: [Select]
# Automatic Corona scene export - main file

# comments start with #



include conf export.conf

include mtl  export.mtl

include obj export.obj



camera perspective origin 83.3142 -163.965 49.4354 target 34.2329 -78.9538 30.3545 roll -0.0954056 0.165253 0.981628 fov 45

sun dirTo -0.923719 -0.28241 0.258819 color 1.78994e+006 1.21048e+006 590156 halfAngleSize 0.00445059

enviro main texmap Map#6.exr



10
For the newest version of Corona Standalone, is there a different way to declare a portal triangle?

I'm currently doing this, and it's giving me an invalid portal declaration error:


Code: [Select]
portal -2.182 -1.454 2.933 -1.995 0.521 3.174 -1.099 0.221 4.936

11
Corona Standalone / Is DoF implemented in Standalone?
« on: 2013-06-01, 22:19:48 »
Hi again, I have another question. I was reading over the standalone file syntax .pdf but I didn't find anything regarding depth of field specifically. Is it implemented yet in Corona Standalone?

Also, an unrelated question so that I don't clutter up this forum with one-question threads :) -- is there somewhere a list of what the primary and secondary GI solver indices refer to?

12
I read the thread about naming new posts with informative titles, so I hope I've named this thread clearly enough :)

I've exported a slapped-together .obj scene and tried to start rendering from the command line; the application freezes before it starts to render, and the 'has stopped working' dialog box gives me this:

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   Corona.exe
  Application Version:   0.0.0.0
  Application Timestamp:   51a8f390
  Fault Module Name:   Corona_Release.dll
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   51a8f37f
  Exception Code:   c0000005
  Exception Offset:   000000000000b6ff
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   7aa9
  Additional Information 2:   7aa9e965fd873646cf9d2d088d406803
  Additional Information 3:   a448
  Additional Information 4:   a44874c429b9cf180fae3204da30a949

I'm attaching the files as well.

13
Hi all, I'm curious whether there's a setting that I've missed in the docs about rendering smoothed meshes.  I was hoping to find something I could work backward from, but since the objects in the /example/export.scn are all faceted, I didn't find the answer I was looking for.

Is there a bool setting somewhere in the .scn or .conf files to enable per-.obj smoothing or something?

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