Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: exor on 2016-10-31, 18:57:44
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Build timestamp: Oct 14 2016 19:12:19
Version: A6 daily Oct 14 2016 (core 1.5 DailyBuild Oct 12 2016)
Cinema version: CINEMA 4D Studio R17.055 S -Windows 7
At first, thanks to the Corona team! You do awesome work and the latest release is really stable and works smooth!
I've some personal wishes for the final c4d release:
- alphamask in output don't work (bug)
- displacement makes trouble with highres render stuff. often it crashes c4d or windows (I think it is a point of RAM and the settings) but maybe there are some possibilties to stabilize and optimize that?
there is also a difference if work with uvw vs. cube mapping. (see att.)
- reflectionlayers in standard mat. to have a faster way to create realistic coated materials (blendmat is okay but the workflow is circuitous)
- mix strength glossychannels with value
- hdri lighting workflow through refractive stuff (not sure if you already fix that point)
what do you think?
best regards,
Ben
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Hi, the problem with alpha should be fixed in yesterday release https://drive.google.com/drive/folders/0B7g1HtV8lD7gWmdTaFBpLVF1LTQ (https://drive.google.com/drive/folders/0B7g1HtV8lD7gWmdTaFBpLVF1LTQ).
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yes thanks the alpha works now.
But since yesterday I had often crashes if I work with materials (often I copy assets from other projects that makes trouble with the materials I think).
*update: I think it is because the emission channel and old materials, there is a interpretation conflict!
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Materials are not crashing anymore as far as I know. Closing this... :-)