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Messages - romullus

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1
Work in Progress/Tests / Re: Juraj's Renderings thread
« on: Today at 14:30:36 »
(sorry to hijack the thread a bit here feel free to move into a new thread)

I think it would be better indeed if someone would start a new all things AI related topic, as such questions will only increase in the near future.

And at the risk of completely derailing Juraj's thread, may i ask you Tom, why did you choose ComfyUI instead of more "traditional" UI? For the past few weeks i'm completely immersed in this new for me topic. Lately i'm thinking about switching to ComfyUI, since it looks that's where all the power and flexibility is, but i'm afraid that it might be overwhelming experience with node system when i don't know basics well enough yet. Did you choose Comfy since the beginning, or did you switch to it from some other UI?

3
You would need to plug supplied opacity texture in the material's opacity slot. It also could be a good idea to plug that material into Corona rayswitch material and populate all its slots except GI, so that your floating decals won't cast the shadows.

4
[Max] I need help! / Re: How do I .. In chaos scatter
« on: Yesterday at 23:56:23 »
1. In spline mode Chaos scatter distributes objects on spline, not on surface. If you want that scattered objects would also follow elevation of some surface, you need to conform guide spline to that surface first.

2. You can create simple box and assign empty Corona rayswitch material to it. The scatter will treat the box like regular object, but it won't be visible in render.

5
Gallery / Re: Interior warm Loft - CGI
« on: Yesterday at 15:19:30 »
I wonder where the fireplace vent goes?

6
I'm not familiar with how Phoenix works, but did you try to adjust pivot point orientation of your vertical plane? Maybe that will solve the issue?

8
Lasso region and flood fill?

9
[Max] I need help! / Re: Scene Converter Solution
« on: 2024-04-26, 19:00:14 »
You're welcome!

11
[Max] I need help! / Re: Scene Converter Solution
« on: 2024-04-26, 16:18:44 »
The issue is probably in smoothing groups or vertex normals, try to add smooth modifier and see if that fixes the issue.

12
An idea - what if the devs would add "advanced motion blur hack" checkbox somewhere in the UI, that would automatically do what Marcin described here, i.e. split the selected time range in multiple sub-frames, render them out in sequence, then merge them all and output result to VFB. I think that would be simple enough to implement solution that would be very useful for so many users, at least until devs could figure proper changing topology MB support.

13
[Max] I need help! / Re: mapping help
« on: 2024-04-25, 10:38:30 »
No worries man, i didn't take your message as critique. I realize that my previous message probably sounded too defensive, but that wasn't my intention at all. I just wanted to explain reasons behind my setup and make it clear that my way of doing it is not the only correct method. If your method works for you better, then it means it si correct for you, but it never hurts to learn alternative workflows and have them in mind for situations where you might struggle with your usual setup.

Regarding tutorials, i don't think that Corona struggles in that regard, there are tons and tons of learning material out there, you just need to be able to distinguish more serious stuff from usual fluff. Most of what's been discussed in this topic has little to do with Corona anyway, but is more broad knowledge of 3ds Max and 3D in general. Learning material about this is widely available in all shapes and forms. Albeit it's not necessary directly connected with Corona, but it shouldn't be hard to translate the concepts between different renderers.

14
If you are able to provide simplified scene where the issue can be reliably repeated, i think that would be very helpful for the team to identify and maybe fix the issue. https://support.chaos.com/hc/en-us/requests/new

15
Did you check UV mapping of the wall object, maybe it's wrong?

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