Well of course you can author your textures in photoshop or wherever else and if you find it to be a lot easier and more flexible, then go for it. I see the situation completely opposite from you, for me procedural building of texture in 3ds Max is way more flexible and very often much faster too. If i need to adjust something, most of the time it's just a matter of moving a slider or two, or entering different numeric value instead of rebuilding texture from scratch in photoshop. And let's not forget memory savings - according to Corona report your bespoke texture takes 110 MB of RAM and my tiling texture is taking just a 770 kB (in fact i could've easily replace it with gradient ramp, so my memory footprint could have been zero). One more thing - if you would need to use this texture on different size or shape bottle, you most likely would have to rebuilt it from scratch, while with my approach, it's just a matter of adjusting some parameters and tiling, which all can be done with Corona IR running and having clear visual guidance.
I'm not forcing you to adopt my workflows, if you're more comfortable with your way of doing things, then by all means do it the way you like it and ignore my setup. After all there's many ways of doing the same thing in 3ds Max and everyone is free to chose what works for them ;]
Hi Romullus,
Thanks again for your feedback. I apologize if my previous message came across as critical of your approach. My intention was simply to highlight that similar effects could potentially be achieved using Photoshop as well. It was more of an observation than a critique.
I completely agree that your method offers advantages. As someone new to Corona, the technical aspects – understanding how different tools (maps, textures, nodes, etc.) function and when to use them – present a significant learning curve. Unfortunately, I have found good tutorials are hard to find, and the Corona manual itself leaves much to be desired. While the basics might suffice for architectural visualization work, Corona's learning curve steepens considerably for advanced tasks like product rendering. It's not a program you can master quickly, at least in my opinion. Corona could definitely improve onboarding for new users and include more learning resources for those engaging in areas outside of archvis.