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Messages - d-render

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Hi everyone,

For the longest time I have come across this problem when I save my final files from the VFB.

I do not know if it is a color space thing, but my files always come out with a different tone (more to the greenish side) and with less contrast.

Is this normal? I have put up with this discrepancy in colors from the VFB ----> Final Output for years, but I'm curious to know if anyone knows a solution for the VFB image colors to be the same as the final output?

For example, a brick material; the brick looks nice and red in the VFB but when exported to any format for final output the brick is then cast slightly greenish.

Any help would be tremendous because this is seriously a very annoying thing to happen. I am happy with my VFB colors, but the final output does not match.

Thank you!

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the speed of my slate material editor has always been extremely laggy while utilizing real time rendering. when clicking on any node, it takes sometimes 5-10 seconds to load a single node. these seconds add up and I sometimes just dread to work at all. i spend more time waiting for nodes to load while i am real time rendering than actually doing any creative work. it is extremely frustrating and I have no idea what's the deal with this constant lag. does this have to do with complexity of the scene? any help would be great!

 I am running on a threadripper 3990x and a RTX 3080 and 3ds max 2022... although it's been laggy on 2020 as well.

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[Max] I need help! / Re: Corona Hair and Fur 1.7
« on: 2017-06-30, 09:50:32 »
Thanks so much romullus for the reply!

Yes, I did read about H&F not being properly supported, but didn't realize it also meant not properly deriving a pattern from the diffuse of the object.
I really hope they add proper support in upcoming updates, for now I will stick to 1.61 as I use the H&F quite often in my workflow.

Thanks again for the quick response and help :D

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[Max] I need help! / Corona Hair and Fur 1.7
« on: 2017-06-30, 08:20:48 »
Is there a new workflow for hair and fur in corona 1.7?

I am unable to derive the geometry source texture as a the diffuse for the hairs. It defaults as yellow colored hair that I am unable to change no matter what I attempt.

Does anyone know a solution to this? So far nothing has worked out.

Thanks in advanced!

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