Author Topic: Material Help  (Read 2515 times)

2019-02-18, 20:46:26

kmwhitt

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I purchased a model intended for 3DS Max and I can't get the material to look correct - see attached.  I have all the original textures used by the creator, but my recreation turns out either too metallic or too flat.  I'm assuming the chandelier body is metal, however, it appears to have some diffuse properties as well.  Could this be a metallic base with a clear finish coat on top?  If so, how do I do this with the layered material?  I would greatly appreciate any pointers on getting this look as I've spent about 2 hours now trying.  Thanks!

2019-02-19, 04:48:50
Reply #1

iacdxb

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Hi,

See this series, I hope... helpful for you to make similar material.
t=400s

For selected curvatures... have to use weight tool.

Thanks.
...
Windows, Cinema 4D 2023.

2019-02-19, 18:18:30
Reply #2

kmwhitt

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Thanks for for the link.  I'll give it a look tonight.

2019-02-20, 01:09:20
Reply #3

BigAl3D

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Not clear if that image is what it should look like or your attempt. Either way a before and after shot would be very helpful.

2019-02-20, 14:51:37
Reply #4

kmwhitt

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The image in the first post is what I hope to achieve.  The result I'm getting is in this attachment - too metallic.  I realize this is not the same environment, but it doesn't have the quality of the first image.  I think the first image might be a metallic base with a layered top coat, but I have not found a way to do that using the layered shader yet.  I'll watch the video as recommended to see if that helps shed some light.

2019-02-23, 22:12:04
Reply #5

Eddoron

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If you want to use the layer material, use the fresnel shader as a mask.

I'd go with a much simpler approach:

Use the skin shader, turn off the SSS and use the two specular channels.

2019-02-25, 15:10:07
Reply #6

kmwhitt

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Eddoron - thanks for the suggestion on the skin shader.