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[C4D] General Discussion / Re: How you handle large amounts of grass in your scenes?
« on: 2018-08-14, 01:20:02 »
I rather wait for 21.
There are no features that are truly new. Some things may be useful but there's nothing I couldn't achieve with either a plugin or Houdini.
Nodes based mats - less clutter and redundancy. Should've been an option since R13. Substance (also Corona, Arnold, Octane, Redshift etc.)
Fields - kinda useful for mograph. Houdini
Volume modeling - basically just booleans with less fucked up topology and a bit faster. Zbrush, Houdini
ProRender - R19 version was LOL
Multiple instances - kinda useful, comes with dynamics limit.
More passes - different renderer, also rather using Cryptomatte.
CAD-Data import - not for me
This is just my opinion and why I would skip that version. If any of you feels the need, the go and get it.
I just don't want the hype-train to go so fast that it derails. Whenever a new feature gets introduced, it's either broken in some way or mostly useless.
There are no features that are truly new. Some things may be useful but there's nothing I couldn't achieve with either a plugin or Houdini.
Nodes based mats - less clutter and redundancy. Should've been an option since R13. Substance (also Corona, Arnold, Octane, Redshift etc.)
Fields - kinda useful for mograph. Houdini
Volume modeling - basically just booleans with less fucked up topology and a bit faster. Zbrush, Houdini
ProRender - R19 version was LOL
Multiple instances - kinda useful, comes with dynamics limit.
More passes - different renderer, also rather using Cryptomatte.
CAD-Data import - not for me
This is just my opinion and why I would skip that version. If any of you feels the need, the go and get it.
I just don't want the hype-train to go so fast that it derails. Whenever a new feature gets introduced, it's either broken in some way or mostly useless.