1. I wonder if is possible that the materials reflect level can take a texture/map input to control the reflections intensity?
2. Are normal bumps supported?
3. I have not figured out how to make the Ray switch shader work, any ideas? same AO shader... (I use corona + 3D max at work and I know how to make it work)
Nice work!
1. It can already you need to use the nodes though, the nodes are more advanced and tested.
2. Yes they are, just pass your texture through the Normal node and then to the bump input.
3. Documentation rayswitcher is here
https://corona-renderer.com/wiki/standalone/mtl-maps#rayswitcher and ao shader needed some changes with the latest 1.5 (exporter version 2.4.5)
1. Lightmix ui is awesome but i can use lightmix under certain element. Glow and denoise is working on lightmix but i can't use them on beauty layer.
2. Couldn't understand independent self illumination color and texture support.
3. I tested include exclude objects from specific lights seems didn't work for me.
1. Lightmix support was included by trial and error. Are you saying the lightmix doesn't modify the beauty layer? If so I think that is intentional. Lightmix is just rendering multiple images 1 for each lightmix layer then being composited back in corona's frame buffer, the beauty layer is another one of these layers. More details if there is something for me that needs fixing.
2. Self illumination is just a checkbox, I don't know the implementation behind it. This is the documentation for it
https://corona-renderer.com/wiki/standalone/mtl#native3. This definitely works for me, note that at first I didn't think it was working because I was getting reflections on the exclude object from the include object. You can see the difference in the attachments (no exclude, exclude sphere, include plane (which is exclude sphere 2)