Author Topic: two issues  (Read 4032 times)

2014-04-25, 11:05:11

gabrielefx

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#1 xform has no effects on Corona light. Sometime I use it to re-orient multiple instances of lights without open all groups

#2 gradient ramp has no effect on self-illumination texture slot,. It's ok for Corona light material.

A6 14-04-14

regards

2014-04-25, 11:23:34
Reply #1

Ludvik Koutny

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Xform on lights.... really? O_O

2014-04-25, 11:25:41
Reply #2

maru

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#2 gradient ramp has no effect on self-illumination texture slot,. It's ok for Corona light material.
Not true. Just remember to increase MSI or set it to 0, otherwise your self-illumination will get clamped. (at leas I suspect so ;) )
Marcin Miodek | chaos-corona.com
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2014-04-25, 11:49:33
Reply #3

gabrielefx

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Xform on lights.... really? O_O

yes, in Vray I use it. Try it...;)

2014-04-25, 11:55:03
Reply #4

gabrielefx

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#2 gradient ramp has no effect on self-illumination texture slot,. It's ok for Corona light material.
Not true. Just remember to increase MSI or set it to 0, otherwise your self-illumination will get clamped. (at leas I suspect so ;) )

ok I re created the material and now it works...very strange

2014-04-25, 18:15:20
Reply #5

romullus

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Xform on lights.... really? O_O
Why not? I never did it personally, but i can imagine situations when it could be useful. Now, i have to try this :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-04-25, 19:20:46
Reply #6

maru

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i can imagine situations when it could be useful
Like scaling lights? >)
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2014-04-25, 19:29:26
Reply #7

gabrielefx

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Because ies lights can't be rotated from the modify panel except you open all assemblies or blocks and move all the target points or rotate all lights carefully with xref you can move up and down or rotate the lights in a snap.

2014-06-22, 21:59:25
Reply #8

Ondra

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#2 gradient ramp has no effect on self-illumination texture slot,. It's ok for Corona light material.
Not true. Just remember to increase MSI or set it to 0, otherwise your self-illumination will get clamped. (at leas I suspect so ;) )

ok I re created the material and now it works...very strange

You probably forgot to set the multiplier to 1 the first time.

About the Xform modifier for lights: that is currently not planned. Use geometry with CoronaLightMtl instead - it has exactly the same efficiency.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)