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Messages - gabrielefx

Pages: 1 [2] 3 4 ... 8
16
[Max] I need help! / help with proxies!
« on: 2015-03-01, 16:48:14 »
Hi all,
I'm testing the new Corona 1.001
I did a clean installation deleting the previous version (alpha 6) within the 1.0 installer.
I opened an old scene with a lot of vegetation created with Forest Pack Pro.
Last year I created all my Corona proxies via the Vrayproxy converter script.
Now in all my scenes all proxies are disappeared!
What can I do?

selecting a CoronaProxy I read: (ERROR) Cannot parse file 'my path...\myproxy.cbin'

It seems that Corona can't read the old cbin file structure

please help.

regards

17
[Max] Resolved Bugs / interactive PT->VCM crash
« on: 2015-02-26, 20:03:01 »
Bug

simple to reproduce:

one plane + one teapot
white GI
perspective (no camera)
interactive render on
switch in realtime from pathtracing to bidir/vcm
....Boom!

regards



18
News / Re: Interactive showcase video
« on: 2014-11-02, 09:31:59 »
it's November....

19
[Max] Daily Builds / Re: Daily builds
« on: 2014-10-20, 17:15:38 »
found an issue (license related):
if I try to install the latest build and is not authorized yet, if I try to open the material library that contains a previous saved Corona material library, Max (2014) hangs or crashes (slate)
Material library doesn't show up also if I'm using Octane or Vray.
It's ok if in the material map browser we don't have saved Corona libraries.
I reverted to the previous Corona auth. dlls.

regards

20
[Max] Daily Builds / Re: Daily builds
« on: 2014-10-20, 16:41:30 »
e-mail sent
sorry for the delay

21
Gallery / Re: Livingroom
« on: 2014-09-25, 09:35:57 »
you used tone mapping?

I don't see the bluish corona colors.

22
News / Re: Interactive rendering early prototype
« on: 2014-09-25, 09:31:13 »
actually it did not work with any serious scene. I had to throw that entire implementation out and do it differently, without relying on 3dsmax activeshade, which is broken beyond repair.

:)

good idea.
With Keyshot we have a decent RT feedback and it's Embree based.
With Octane we have a super fast RT feedback but it's gpu driven.
Mixing both worlds is the answer. Thea use both worlds but it's very unstable in Max using Activeshade.
You know very well Max and I think you could implement the best RT engine.

regards

23
[Max] General Discussion / Re: Experiment: Noise levels
« on: 2014-09-17, 09:49:59 »
try to reduce the noise putting 50 ies or tiny emitters inside the room.

24
[Max] Feature Requests / Re: The most wanted feature?
« on: 2014-08-08, 15:43:41 »
mmmh nobody here speaks about spectral lighting distribution...
Keyshot
Arion
Indigo
Octane
.....

25
[Max] Resolved Bugs / Re: ray bias refraction bug
« on: 2014-07-30, 23:19:02 »
many thanks!

26
Gallery / Re: Personal project - Apartment
« on: 2014-05-03, 11:26:26 »
beautiful!
too many books, no iPad?...:)

27
Gallery / Re: Scandinavian apartment
« on: 2014-05-02, 10:04:27 »
very good!

28
Gallery / Re: ArchViz animation of city building
« on: 2014-04-28, 09:14:33 »
impressive...
how you did walking people? AXYZ?

what's the frame resolution?

regards

29
[Max] Resolved Bugs / Re: two issues
« on: 2014-04-25, 19:29:26 »
Because ies lights can't be rotated from the modify panel except you open all assemblies or blocks and move all the target points or rotate all lights carefully with xref you can move up and down or rotate the lights in a snap.

30
[Max] Resolved Bugs / Re: two issues
« on: 2014-04-25, 11:55:03 »
#2 gradient ramp has no effect on self-illumination texture slot,. It's ok for Corona light material.
Not true. Just remember to increase MSI or set it to 0, otherwise your self-illumination will get clamped. (at leas I suspect so ;) )

ok I re created the material and now it works...very strange

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