Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ChrisMyatt

Pages: 1 2 3 [4]
46
Hey there :)

Corona has always been a cpu based render. Buying an rtx isnt worth the buck for offline rendering. You are best spending the money on CPU and RAM. The RTX would play a role in viewport performance of your 3d software but not for actual rendering really.

Corona works best with a good cpu, with plenty of cores and Ram 64-128 preferable. I would say get that before a gpu. Hope this helps, any questions feel free to ask

Chris

47
[C4D] I need help! / Re: Corona proxy
« on: 2019-09-24, 22:01:07 »
I have this same problem, I think they are currently working to get corona proxies working. Just been having to use layers to turn off the big assets from view!

It's in their future improvements section on their trello page, but if someone has this working let us know :)

https://trello.com/b/dgI8vjDb/corona-road-map-cinema-4d

48
[C4D] I need help! / Re: Brick Material Shader
« on: 2019-09-22, 21:40:39 »
Spot on Cinemike, Kudos to you, that is exactly what i am looking for! (y) thanks for your help on that!

49
[C4D] I need help! / Brick Material Shader
« on: 2019-09-22, 14:01:32 »
Hi there,

I'm looking for some advice, tips on a way to produce a shader that replicates the following Reference. It is a brick that has one chiseled face. It's for a personal animation project i am looking to do, which will involve one shot of the sunlight rotating round the eliptical facade to show off this chiseled detail.

https://imgur.com/T36e0eM Photograph by NAARO - Bishop Edward King Chapel

Therefore i need the bricks to be each unique.

i was hoping to use a selection tag to displace one face and use the variation effect to create variation in the UVW noise so that each displaced face is unique. However, it produced an undesirable result pulling the displaced face away from the rest of the brick, which makes sense.

Second try was splitting the displaced face away from the rest of the model and closing the hole. I think moved this face inside the brick so that the displacement would look as if it came from the brick. However it just seems a little messy, i feel like there could be a better way to create this.

Thanks in advance. I've attached a basic scene, with what i have so far. Feel free to play with it.

https://imgur.com/lH4f05f

50
[C4D] General Discussion / Re: ambient occlusion
« on: 2019-08-25, 20:01:29 »
I think you just want to use a layer map in the diffuse slot, You diffuse texture then add a Corona AO on top set to multiply and adjust the percentage (kinda what you would do with the AO pass when compositing in photoshop but directly in the material).


51
[Scatter] I need help! / Re: trimming CoronaScatter?
« on: 2019-03-14, 19:39:48 »
With the grass you would need to do this to every grass material type.
And this script may help for that  =)
https://forum.corona-renderer.com/index.php?topic=12857.0

Spot on Sprayer, i will have to have a dl of that

52
[Scatter] I need help! / Re: trimming CoronaScatter?
« on: 2019-03-14, 18:08:32 »
Frood's Method but at a Material level if you need it visually. With the grass you would need to do this to every grass material type.


53
Yes and no, If you are looking to render the model, i would say no as solidworks is a manufacturing software. the model you would export from it would be of triangles, so you would end up with a very faceted model i would guess, Then you would run into the same problem as you are having now when smoothing it out.

I would suggest maybe pinpoint the areas / corners you are having issues with smoothing and look into some new polygon modelling techniques to solve your issue.


54
[Max] I need help! / Re: Invertebrates
« on: 2018-06-18, 20:26:37 »
At that angle you definitely get away with your current process i think, more variation definitely but i'd say stick with what your doing. More detail could go into the jar and lid

55
[Max] I need help! / Re: Invertebrates
« on: 2018-06-18, 09:14:31 »
I'd probably just render the jar / solution then post in the invertabrates in photoshop, do some level / colour adjusts to make it sit. Depends on what level of detail your project needs to be / speed you need to do it. Loads of modelling vs time you have could be an issue.

If modelling i'd use zbrush /sculptris feature for speed. Then either spotlight / paint the texture on from images.

Just looked at sketchfab from the previous post by romullus. Looks great also if you need detailed models.


56
Gallery / Re: One Crown Place - The Sophie Ashby Collection
« on: 2018-06-17, 09:46:23 »
Great set of images Ryan, Saw a few of these pop up on your instagram months ago. Fabric materials on the blue sofa and carpets looks even greater now i can see a high res,  care to share them? ;)

excellent work, none the less.

Chris

57
[Max] General Discussion / Vray Swarm
« on: 2017-01-25, 14:27:40 »
Up and coming for chaosgroup, looks like they are creating a swarm DR system. Here's the link :

https://labs.chaosgroup.com/index.php/rendering-rd/understanding-v-ray-swarm/

Is there anything in the pipeline for this to be implemented in Corona. Would be great to get some weaker machines we have involved in the rendering, currently they love to bomb when they run out of ram :P.


Pages: 1 2 3 [4]