I typically use a lot of wood materials in my renderings, and I like to project end-grain textures where the end grain would be exposed. I will also tend to keep models of several pieces in one editable poly that all run the same direction, for instance, all boards that run vertically will be in one editable poly.
My challenge is, however, that I need to find a way to map an end-grain texture to be on-center with each face. I will project textures onto the pieces using the Triplanar component, which is great because I can feed it the end grain textures in the Z input, and it will project them onto the correct faces, but the texture will not be centered on the faces (some faces, you'll see a seam). I'm wondering if there is a way to do this besides a UVW Unwrap.
I've included a screenshot and file that illustrates my problem.