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Messages - walter

Pages: [1]
1
Gallery / Re: I love CORONA! My renders made in.
« on: 2013-05-13, 10:22:29 »
Your Acrylic material rule !
Could you post the settings of this amazing material ? Thanks !

2
[Max] Feature Requests / Re: The most wanted feature?
« on: 2013-05-07, 10:12:54 »
I want a Normal Map support for rendering all my Game Asset, Many Thanks !

3
[Max] Resolved Bugs / Re: CoronaMtl Gamma corrected color,
« on: 2013-02-04, 22:02:24 »
I open my Bitmap in Photoshop, it seems that these textures are flat areas of color.
With the eyedropper tool of Photoshop, I report the values.

4
DONE.
I have Uploaded a simplified scene. Plug an environment map to complete the lighting.
Thanks !

5
In my original scene, before I add keyframe to my object to turn to 360°, I have no problem.

6
[Max] Resolved Bugs / Re: CoronaMtl Gamma corrected color,
« on: 2013-02-04, 15:18:29 »
Yes, I have these settings.

7
[Max] Resolved Bugs / CoronaMtl Gamma corrected color,
« on: 2013-02-04, 14:50:33 »
Hi,

My render Gamma are set-up to 2.2, with a standard Linear Worflow setup.

Gamma/LUT Correction enable
Gamma 2.2
Bitmap Files
Imput Gamma 2.2
Output Gamma 2.2

I plug a JPEG Bitmap to a CoronaMtl, in diffuse/color slot. The color is OK to my render.
I enter directly the same color value than the Bitmap, the color was washed-out.

I must add a Gamma Correction node with a Gamma to 0.455 to have the good color Tone.
It's normal ?

Thanks !

Walter


8
Hi,

I calculate a turn-around, the first frame is OK with my Post-Processing setting.
When i jump to other frame for another render, the post process set up in the corona settings are the same value, but the image no longer the same Intensity/Highlight.
I tweak the value but nothing append with the Highlight burn.
I have not definitively the same render than the first frame.
Voilà,

Thanks !

Walter

Pages: [1]