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Messages - devotikuenne

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it's what I was thinking. I just wasn't sure as there were even material categories which cannot be seen in my local host…

So now at least I have a confirmation.



I'm not sure if this is a Daily Build Problem.

I have just realized that the materials shown in the Cosmos Browser in the internet ( contain a lot more materials than in my cosmos browser which I start from within C4D.

I guess there's still a lot of materials only available for vray? If so are you going to make them available also for Corona/C4D?



[C4D] Daily Builds / Re: Corona 9 - Installation Error
« on: 2022-10-28, 17:37:33 »
Just as a note, if any installation, licensing, etc. problems are encountered, the best route is to contact us at and the team can look things up, give the recommended steps to resolve, etc. Thanks!

Hey Tom,

that was what I had done. And that was the result.
Nevertheless I will try the steps posted in the Link by Oxcan London.



[C4D] Daily Builds / Re: Corona 9 - Installation Error
« on: 2022-10-28, 16:47:04 »
Yes. Had the same here. It was only after I installed a standalone version of the license-manager.
If you install/update everything except(!) the license manager everything should work fine. At least in my case it worked.

I encounter a problem when installing the package on my mac. At first everythning seems to work well. I get asked where to install and for which C4D-Versions I want to install the plugin. After confirmation the installation starts but after a while I get an error saying that an error has ocurred and that I shall contact the software developer.

I already tried to re-download the installer. But still the same error.

I work on a Mac Pro running MacOS 12.6

I can only provide a German Screenshot of the error message (attached).

Hope you can help me.

[C4D] Daily Builds / Compatibility to C4D 2023
« on: 2022-09-09, 17:10:50 »
Do I guess right that you are working on the compatibility to the recent C4D-version 2023?

At least the installer doesn't recognize the newly installed C4D version when I install the plugin.
Though I haven't yet  tried just copying the plugin-directory to the new c4D-versions plugin-folder.

OK. Thanks for the explanation. Though pretty weird. I'm gonnna send this to Maxon.

Thanks again for your solution. It worked in my animation using "emit on both sides". Actually now it looks even more how it was supposed to look :-)




I will try it on a fast animation-test-render with the multiple sweeps.
But a first test told me, too, that emit on both sides makes the difference.

Nevertheless I suppose, this is a bug in some way!?


I have a strange behaviour which I cannot explain to myself:
I have made a simple Animation of sweep nurbs (circle along a spline) which grow with increasing time. There are two sweeps: one with a smaller circle which runs a little bit ahead. This one has a simple Corona Physical Material, light blue with a 50% opacity. The other one has a little larger circle and runs a little bit behind the other one. This ha a light material with animated emission and animated opacity.

Now on my 475 frame animation there are some frames on which the light material behaves diffenrently and I cannot say why. On some frames the rendered light material seems to have less opacity and then on the next frame it is normal again. Definitely on these frames there is no animated keyframe or anything similar. This results in the animation to flicker on some frames. Strange is, that its seems to affect only some of the Sweeps on different frames. I have put  different sweeps in one group and habve assigned the material to the group. So I would think that all sweeps should act the same and have the "flickering" on the same frame. But it's not so.

I have attached an example where there are three consecutive frames. On frame 322 everything is fine, on frame 323 one can see that through the light material you recognize the thinner sweep, on frame 324 everything is fine again.

When I copy those two sweeps into a new C4D-file it's still the same: on frame 322 and 324 everything is fine, on frame 323 the inner sweep shines through.

I also have attached those two C4D-scenes.

I use Corona Renderer Version 8 Daily Build RC 3, but didn't check if on Version 7 it's also like that.
Rendered it on Cinema 4D R25 117

Would be happy if someone could help.



[C4D] Daily Builds / Re: highlights control
« on: 2022-03-26, 19:43:24 »
If you mean "Highlight Compression": it is now part of a sub-menu under "Filmic" (on the right side you find an arrow to be clicked!

Hardware / Re: Better rig but 4x slower render.
« on: 2022-03-10, 20:04:20 »
Does anybody know if an update to Win 11 would also improve performance on a threadripper-system?
I'm using an AMD Ryzen Threadripper 3990X 64-Core Processor @ 2.90 GHz.



just stopping by to say that "mutated vowel" is the funniest way to describe accents I had ever saw.

Cheers from the ěščžýáíé gang


Haha. I just used the Google-Translator, as I just wouldn't know which was the right word in English.

When importing a 3D-model from Chaos Cosmos the default place in which the proxy file is stored, is the user folder.
As my user folder contains a mutated vowel ("ö") it seems that this is not supported. In C4D (on windows) in the URI of the file the "ö" is substituted by "ᅢᄊ", so the link doesn't work.
Seems that ö is not supported by default. I can change it manually to make the link work.

[C4D] Daily Builds / Re: Chaos Licensing Feedback/Help
« on: 2022-02-20, 20:02:30 »
Same here on a Mac. The link results in an Internal Server Error.
Will go back to previous version…


I'm rendering an animation containing Bloom and Glare.
The animation is 300 frames long. After rendering I noticed that not in all images the bloom and glare is visible. So I have to render all the single frames once again. In most cases the bloom and glare on these re-rendered images can be seen. I output single EXR-images (no multipass-image).
I'm not sure if this is related to the daily build.

I'm using the daily build 2022-01-07 on C4D R25.117 on Windows 10



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